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I swear these prism-crystals are a nightmare to work with ...
Done! If only because you supplied the colours/parts/sprites already. Made the last screenshot just for you ;)
Did you make sure to also have the required mod enabled?
I built a ship with internal ion beams and instead of aiming the prisms to get the lasers outside like I told it to it just tries to aim the very first set of prisms toward the enemy from the inside of the ship leading to the beams just shooting the ship it's a part of
Sorry it crashed for you.
Please see updated description :)
Although one of my main idea's for this mod was to -reduce- editor spam.
The Adjustable Prisms mod I based this on does already does the job of adding several coloured prisms well enough. ... I guess at least this one has the Multi-Emitter too
another option is to put the emitters on HOLDFIRE, then to anything else (Targetted, Auto, Continuous) for actual combat ... I'm trying to fix this tonight and I have a feeling it's to do with the chain-link not being able to handle multiple toggled parts ... in short the mod may end up needing to include all 8 prisms as separate parts (clogging up the editor window which is something I wanted to avoid)
As least the emitter itself seems to be working
(ps if someone already figured this out and just never said anything please don't call me a idiot for not thinking about it till now)
Unfortunately real life is keeping me busy at the moment I haven't had much chance for any modding :(
Thanks for the report I'll try to find some time to investigate
That sounds like you don't have the required mod enabled ...
I get this error: System.Collections.Generic.KeyNotFoundException: The given key 'color_type' was not present in the dictionary. I was hoping a future patch would fix this error, but apparently not.
The Painted Prisms mod (the one that adds 7 individual parts) works the same because each part has it's own individual *IonBeamChainToggle* ... this mod however has several components of called (for example) *IonBeamChainToggleRed, IonBeamChainToggleBlue, etc, etc* ... it needs setting up like this to work all as one part with toggleable-colour-beams ...
But that makes the chaining and targeting go slightly awry ..
Like it should behave like vanilla.. but it doesn't.. there isn't much different between these and vanilla other than "hotswapping" the coloured component parts.
Which leaves us with that chain-component being the only part that I can't figure out//make it non-hacky-link to all possible components.
I mean what we have "works" .. but it's far from ideal.. but imo still better than 16 entirely new parts
If I could figure out how to use the UIColourWheel toggle and set the vertex colour things.. this would be even better tbh.. but that thing is past me, everytime I try to make it work -crash ...
Until then, um simple on/off and direct fire mode is all these can do...
ChainFireToggleComponent = IonBeamChainToggle
As the new colour part components are not named that ...
Seems to be specific to the Prisms/chains