边缘世界 RimWorld

边缘世界 RimWorld

Modern Combat - Survivor Factions
17 条留言
Flash 2024 年 10 月 14 日 上午 4:55 
@milie pls update this mod
Flash 2024 年 8 月 20 日 上午 7:23 
1.5? pls
HYDRA 2023 年 7 月 27 日 下午 11:12 
also @peryn if the settlements spawn destroyed with no pawns and not in the way I described its probably an issue with Vanilla Base Generation Expanded. I had the same problem as you even when I wasn't using the modern conflict mods and that was the reason. (I fixed it by moving it further down in my mod list)
HYDRA 2023 年 7 月 27 日 下午 11:10 
Another great mod Techno but I've been having the same issue as Peryn for a few of the mods in this series now some bases don't generate and just spawn the pawns at the center of the map with no buildings. I cant find a reason for this but I've tried because its not mod list specific. I say that to say it can work and also not work on the same save without me touching anything and its very random.
B-Side Jon 2023 年 7 月 27 日 上午 10:32 
Hell yeah! I didn't think a new faction would be out this soon. Thanks you!
TechnoFox  [作者] 2023 年 7 月 26 日 下午 2:39 
Hey HATE WIPING, unfortunately this is likely due to how VFE's creates it's settlements, as it is rather resource intensive even without mods. I added some new settlement gen assemblies that should lessen the load on VFE's settlement gen system, however unfortunately until I can find a better method / VFE gets updated I can't really give you a concrete answer. something else to note also that the game is still running even if it slow crashes, if you click the option to keep running the program and not touch the pc it is still calculating data (but slowly) so if you let it run it will eventually spawn the settlement.
Shlevin 2023 年 7 月 26 日 上午 11:37 
Hey again TechnoFox. Responding to your last response to me. It's a soft/slow crash: The game stops responding (not a total crash) and asks if I want to keep the program running. I would say I've waited around 8 minutes for the program to load the map but never any luck. I also run extensive mod lists so I thought this might be the issue but when I get rid of all of my mods and just use your recommended along with the vanilla it's still a slow crash and will eventually ask if I want to keep the program running if i click anything.
Peryn [Андрій] 2023 年 7 月 26 日 上午 4:22 
I tried the mod on my current build - it generates an empty map and a message that the settlement is clean.

I launched your mod on a clean rimworld - everything works, all bases are drawn. Enemies do not attack in a crowd, but sit in houses.

I will think about how to add/connect everything to the existing game with mods.

I understand that the core mod is required?
Is it possible to run the faction mod and have the mechanics enabled there?
TechnoFox  [作者] 2023 年 7 月 25 日 下午 2:23 
hey HATE WIPING, so is it a total crash (ie game just shuts down) or a slow crash (ie game doesn't respond and asks you if you want to keep program running). If it's the latter, it usually has to do with VFE itself, as the game calculates the base and this will often take a moment as it orients where doors are, what should and shouldn't be reachable, etc. If this occurs I would say wait around 5 minutes as I run a fairly extensive mod lists and any more than that it likely has issues. if it is the other and it hard crashes, then I will attempt to find the issue
Shlevin 2023 年 7 月 25 日 下午 2:01 
Hey there TechnoFox. Great mods. All of your modded factions and frameworks seem to work except faction bases from this mod (survivor factions). When I go to attack a base owned by one of the factions in this mod the screen will crash on "generating map for new encounter". I've tried to run your mods with just your recommended mod list and vanilla (with ideology and royalty) and my computer still crashes on the "generating map for new encounter" screen. Again, it only crashes for factions from this mod but not your other faction mods. Thoughts? The faction bases that dont load are "blood letters", "Hopes Chosen", and "anarchys chosen".
Dustin Echoes 2023 年 7 月 24 日 下午 3:47 
OMG yes then definitely I will play with it, tysm!!! You saved my next playthrough!
TechnoFox  [作者] 2023 年 7 月 24 日 下午 3:34 
Hey Peryn [Андрій], the mod when switched to vanilla (Instructions in the FAQ) will utilise the default vanilla clothing or/and weapon selection system meaning that any mod (gun or clothing) that you can be found on a outlander, will likely be found on a survivor. hope this helps
TechnoFox  [作者] 2023 年 7 月 24 日 下午 3:31 
hey Scout Gaming, you can use the mod without RH2 weapons and clothing, for more details check out the FAQ on how to do it
The Dutchman 2023 年 7 月 24 日 下午 3:20 
Reading is hard
Peryn [Андрій] 2023 年 7 月 24 日 上午 1:20 
Can I use this mod without additional mods for clothes and weapons?
I like the mechanics of the mod, but the large pile of extra equipment and clothing is really annoying.
Will this faction be equipped with items and weapons that are already installed in the game?
What is the minimum list of mods to use the mod mechanic?
Thank you very much for the idea and implementation.
Dustin Echoes 2023 年 7 月 24 日 上午 1:15 
The only question I have, is can this be played with all of the mods required except for rimmu nation weapons? I don't want my game to be THAT bloated with guns
Dustin Echoes 2023 年 7 月 24 日 上午 1:09 
Yep, this will fit my industrial only post apocalyptic playthrough with vehicles perfectly.