Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Borderless Bulkheads And Pipes
16 条留言
Fionnlagh 9 月 26 日 下午 1:35 
yeah, the original doesn't work. I'd be super grateful if you can fix it, but no worries if not :)
-Data- 9 月 15 日 下午 5:02 
its been awhile, but iirc, the original causes a crash
RustyDios  [作者] 9 月 15 日 上午 3:30 
I could, but .. doesn't the original still work? It's just the version number conflict that you can ignore?
.. oh, I guess it no longer protects from fire because of the MELTDOWN changes?
Fionnlagh 9 月 15 日 上午 3:02 
I second what -Data- said, any chance of getting a non-borderless version for those of us who like doors?
RustyDios  [作者] 8 月 13 日 下午 10:34 
IMO this IS an updated version of the original. You could easily replace any of the originals bulkheads with these ones - and you'll save a ton in copper for all those doors you no longer need. The only other difference is a slight sprite change.
-Data- 8 月 13 日 下午 8:29 
i know the point of this mod is to be borderless, but do you think we could get an updated version of the original bulkheads mod? i doubt Jaska is going to be revived after two years, and i dont have any modding experience
sir Evans 2023 年 8 月 6 日 下午 3:47 
Excellent :D
RustyDios  [作者] 2023 年 8 月 6 日 下午 3:00 
Updated to 75% .. you convinced me 66% was too slow ;)
RustyDios  [作者] 2023 年 8 月 6 日 下午 2:50 
Yeah, it's why making good use of corridors and walkways really helps the larger ships.
Even on smaller ships just adding a singular corridor strip can greatly increase crew-routes
sir Evans 2023 年 8 月 6 日 下午 2:35 
That's crazy, just 50%?
No wonder that operating larger ships is so annoying.
RustyDios  [作者] 2023 年 8 月 6 日 下午 2:31 
From the base_part.rules its 50%
Point Defence and Corridor have 100%
Walkways are a bit weird: Direction 200%, Across 75%, Against 25%
FireExtinguishers: 75%
sir Evans 2023 年 8 月 6 日 下午 2:17 
Rooms I think have standard 60%, so something along 75-80% should be ok for the crew and pathfinder code :)
RustyDios  [作者] 2023 年 8 月 6 日 下午 2:13 
Maybe I can set it at a 75% reduction, this would make it the same travelling the "wrong way" on a walkway. And would mean taking the corridor with a bulkhead is likely to be a faster route than going through another room ?
sir Evans 2023 年 8 月 6 日 下午 1:57 
Yeah, I can see the lines of your reasoning, but look:
Cost is increased, right? Well in actual ships bulkhead doors are usually open during normal operations so they do not impede the crew and are only closed in case of emergency like fire and flooding.

My point is: his was a good idea for a mod. Yours can be better :)
Btw, nothing wrong with fireproof corridors :D

But anyway, I'm not gonna tell you how to balance your mods, just thought that original idea was half-finished - at low crew speed crew avoids these if faster path is available, so... these become trully useless on larger ships as they cause crew to zigzac between areas.
RustyDios  [作者] 2023 年 8 月 6 日 下午 1:22 
These are set at speed 66% as a balancing measure.

The original mod had these as standalone 1x1 walled blocks that needed doors on each side. Essentially upping the cost of the bulkhead by price+doors .. and making a corridor section of these be a line of doorways.

By removing the doors requirements (and blending the walls and corridor sprites) I'm already making these much easier to use and "effectively cheat-like" as a fire-stopper, internal-walkable armour .. so the speed reduction is for limiting how many of these you use.

You want the bulkheads to be at key-corridor-intersections, or along the edge of 'that' reactors weakside that needs an access path ... but I don't want these to become to just become "cheat corridor 2.0" ? ... if that makes sense?
sir Evans 2023 年 8 月 6 日 上午 8:22 
RustyDios, I am also using bulkhead mod and I've noticed something - crew speed at 60% was default vanilla for non corridor components.

I think bulkheads are pretty useless with that crew speed (they are after all empty spaces with blast doors on both sides), so maybe it would be good thing to set speed to something corridor-like?

Just saying ^^