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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3204716606
Regarding this mod, are you aware of the 'Better Cloud Ninjas' mod by Tumor (which is an expansion of his 'Cloud Ninja Survival' mod, which equips the Cloud/Black Desert Ninjas with sensible clothing for surviving in the Deadlands), or the 'Cloud Ninjas Expanded alliance and takeover' mod by Quint? How does this mod compare with those? (They're obviously incompatible, but it'd be interesting to know what you think the strengths and weaknesses/differences between your mods are)
However there seems to be a conflict with MFO - Black Desert Ninjas and UWE, where the fomer adds a HQ building right in the middle of a mechanical hive (somewhere east from Narko’s Refuge, in the black desert).
Could you consider move the HQ a bit to fix the issue? That way they'd be 100% compatible without the need of a patch.
So far, it seems like none of them need any sort of patching from what I can tell.
But since you plan on doing all factions, would it also be possible to create small UWE patches as well (if needed, mostly only for like world overrides and/or town placements)? If not, would it be okay if I create them?
Can't wait to see what else you do with all of the other factions. No rush
One thing I'm wondering, are all of these possibly compatible with UWE? I'm mainly asking as I'd like to add them to the Roleplaying Collection which uses UWE as the base. It seems like many of the other Faction Overhauls you created are compatible mainly due to being smaller in scope (no world overrides, etc.).
the best overhauls for vanilla+ playtrough
any future thoughts on the white eyebrow clan?