Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Khuresh & Southern Wastes Update!]
2.243 kommentarer
𝔓𝔲𝔰𝔥𝔶 For 15 timer siden 
Is not working for me in 6.3.1 Imortal CN
Lyserus For 20 timer siden 
*Or the North. And sorry I didn't read the Post Your Ideas before I post :p
Lyserus For 22 timer siden 
How I wish after the eastmost areas are completed, we can have the chaos realms on the right side of map, with no normal means to reach but portal/sea lane. That would be awesome
宇宙无敌天才美少年 7. okt. kl. 22:15 
best map mod ever
degroots 7. okt. kl. 11:02 
still Radious comptible with the Radious mixer submod ?
Imperial Obligation 7. okt. kl. 10:26 
You know, it's just occurred to me ..

Now that there is an expansion for the Western Chaos Wastes, it would be pretty cool to have the Watch Towers of Naggarond implemented. They have fortresses that guard against the Chaos Wastes.

They're implemented as standard minor settlements, but it'd be cool if they were implemented as singular fotresses like the High Elf Gates!
https://whfb.lexicanum.com/wiki/Watch_Towers_of_Naggaroth
Stale Memes 7. okt. kl. 2:28 
I feared as much. Thank you for the quick reply regardless!
ChaosRobie  [ophavsmand] 6. okt. kl. 22:37 
@Smoking Snakes
You are using an old version of Mixer.
@Stale Memes
That'd be a building mod and is way out of scope. Any mod that does such a thing for vanilla would work with this mod.
@Tex
There are several back-ups listed in the mod description. Pick one that corresponds to when you started your campaign.
Tex 6. okt. kl. 21:13 
is it worth starting a new campaign?
Tex 6. okt. kl. 21:06 
what did you update? I just started a new campaign a week ago and now it crashes.
Stale Memes 6. okt. kl. 16:02 
Does this mod already fix settlements shrinking down for certain races, like Hexoatl or Khemri going from 10 to 8 slots when taken over by Yuan Bo or Volkmar for example? I normally play with "Unlock All Building Slots", but that mod gives every major settlement 12 slots when used with Mixu's, which is a bit too much for my taste.
Smoking Snakes 6. okt. kl. 15:29 
Hello i thought id give a crash report i received here. "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack

The first invalid database record is SAMHAN in table prefab_types_tables and pack file !cr_immortal_empires_expanded.pack

The application will terminate now."

Would you know what the issue would be from this. It happens as i launch the game

i chcked for old files as a was recomended by someone else here but i couldnt find anything strange. Any solutions someone might have for me? Thank you very much
Smoking Snakes 6. okt. kl. 15:27 
@Dragon32

I havent found anything off about about the data iles, nothing old or conflicting as far as i could see
不想玩啦 6. okt. kl. 8:09 
This mod is good, but i meet a problem, why can't the Imperial faction in ind recruit other lords besides generals ,such as great engineers. And after multiple attempts, it seems like the recruitable generals cannot refresh the empire's exclusive characteristics such as noble
AlexanderDCCL 6. okt. kl. 6:52 
@Partypus, My bad, I went straight to the end of those qa and didnt see it. thx for the answer.:steamhappy:
Partypus  [ophavsmand] 6. okt. kl. 1:23 
@AlexanderDCCL, This not related to this mod, I think, because in Lost World, by default, all settlement skins appear in portions depending on the distance to the player. This can be configured via MCT.
It's even written in the first line of the Q&A in the description of Lost World.
AlexanderDCCL 5. okt. kl. 22:42 
is there anything i can do to fix this
AlexanderDCCL 5. okt. kl. 22:40 
A pretty weird issue here i think? When using OVN Lost world, the unique city model near the players's spawn city is display normally, but city that far away and cover in fog of war will appears as vanilla city model, sometimes if i send a troop near those city and remove the fog of war the ovn model will reappear in the next round, but sometimes it wont and keep stay in vanilla for the rest of the game. i try re enter the game and it still the same.
Rustic "Kalessin" Citrus 5. okt. kl. 15:37 
Holy absolutely smokes... These last several updates have been blowing me out of the water! Amazing work everyone all <3
Thamas Rugin 5. okt. kl. 8:27 
Greatest mod of the Warhammer Total War series!?

Survey saYS: :steamthumbsup:
󠀡󠀡 5. okt. kl. 3:00 
Rebuilding / Expanded West Coast of North America?
Arctic™ 5. okt. kl. 2:45 
*New update drops*
*me, sweating hoping my save is not fucked*

Anyhow, thank you for this, best thing that happened to WH3. CA should hire ppl like you as you obviously know more about what players want/need than their entire dev team xD
Derubain 5. okt. kl. 2:45 
This MOD is great man. Also really appreciate consistently adding info to the change notes. You're a pro!
Incredium 4. okt. kl. 20:49 
The visual changes are stunning and I love the new additions. The thick green tinted filter for khuresh could be toned down a little though
Dragon32 4. okt. kl. 18:27 
@Smoking Snakes
Check your Data folder for outdated .pack files
Smoking Snakes 4. okt. kl. 16:50 
Hello i thought id give a crash report i received here. "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack

The first invalid database record is SAMHAN in table prefab_types_tables and pack file !cr_immortal_empires_expanded.pack

The application will terminate now."

Would you know what the issue would be from this. It happens as i launch the game
ChaosRobie  [ophavsmand] 4. okt. kl. 10:14 
@HungryBat
Oops. I'll fix them in the next big update, both work as non-port for right now.
Konrad von Thierberg 4. okt. kl. 8:26 
why dose Crimson Skull of khorn own Hex gate in Iron Mountains province?
HungryBat 4. okt. kl. 7:02 
Melay next to it also has the same issue, and is also not a port?
HungryBat 4. okt. kl. 6:10 
uhm there might be a bug: caves of eystri obygdir is NOT considered a port, when I'm pretty sure settlements adjacent to the sea are ports?
or is there some lore thing going on here?
the settlement is located in south west lustria near a slaanesh, norsca and khorne faction. owned by the norsca faction.
antb15 4. okt. kl. 1:34 
Might be a dumb question, but the new generic Beastmen factions, they start with a settlement rather than a herdstone. The settlement doesn't seem to be functioning like a normal herdstone as the ritual cannot be carried out even after gaining ruination. is there a way around this? Awesome mod!
ChaosRobie  [ophavsmand] 2. okt. kl. 23:46 
@kidouKenshi22
Use the 3.1.4c back-up. :squirtyay:
KidouKenshi22 2. okt. kl. 10:09 
My save keep crashin now while in loading screeen after your upodate..
JJ 1. okt. kl. 23:42 
This is insane, Ind And Khuresh looks better then parts of the "real" map. Doing CA's job better then themselvs.
ChaosRobie  [ophavsmand] 1. okt. kl. 14:17 
To clarify, it duplicates IEE's map and start_pos files. Doesn't even change them, so it's completely pointless. And those duplicated files are interfering with this mod and its backups. If you speak Chinese, please go explain the issue to the mod maker. I think they don't understand how compatibility works. Or they're trying to make their mod all-in-one, which, ehhhhhhh, should be advertised at the very least.
ChaosRobie  [ophavsmand] 1. okt. kl. 14:05 
@Vanic
That mod is structured in such a way that it includes files that it both shouldn't and doesn't need to. (The less charitable view is that it steals content from other mods, including this one). So the fact that it doesn't work is, in my opinion, a very good thing. :KSmiley:
Vanic 1. okt. kl. 11:53 
@Kasztanix, sure, thats true, but it won't be the new version, the more detailed, and fleshed out version that we all want to play.
Kasztanix 1. okt. kl. 9:09 
Guys if after the update your save doesn't work on 3.1.4c backup version try older ones. Mine loaded on 3.0.10.
Anthose 30. sep. kl. 16:14 
Does anyone know how to get the lords to show up for the new settlements? I've tried everything I can think of. Redownloading it, updating the mod, I have Mixu with it, checking the files and making sure they are enabled. They just dont show up when I hit Immortal Empires Expanded. I just see the base lords and thats it.
QuantumBalance 30. sep. kl. 14:08 
Having save issues as well. Back up doesn't work, nor does any combo of disabling mods or rollback. :/
ahcwestend 30. sep. kl. 11:13 
I was wondering if it’s possible to expand the size of tiles and estalia a little bit. I feel like there is room there for more settlements which might give them the breathing room to fight back more against ikit



LOVE THIS MOD BTW! Huge W for the whole community
Vanic 30. sep. kl. 10:36 
Ya, the back up ain't working for me either. For me, I think the issue is a conflict with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3476727114 , which is a Nippon Mod, and a staple to my campaign. But if I disable my Nippon mod, then this overhaul works, but with the Nippon mod enabled, this mod won't work. Help please, I love the Nippon mod, but REALLY want to play this one too. The author of the Nippon mod has already updated it, but still no go.
If the Nippon mod is enabled, then I get a message at startup saying, "The following mods cause a crash to the Database: !cr_immortal_empires_expanded.pack" ("_v_3_1_4c" if the backup is enabled instead) then the game shuts off.
Varukaii 30. sep. kl. 8:39 
Managed to get my SP campaign to work using the older version.

But what can i do about my MP campaign with my friend?

Also whats going to happen when the crash itself gets fixed? just swap versions again and it should work ?
ArchiV 30. sep. kl. 5:04 
crashing at start, even with the backup...
DErag0nE 30. sep. kl. 2:06 
Crash au lancement
Incredium 29. sep. kl. 17:19 
Can confirm this works to fix the crashing issue
Spicy Vasily 29. sep. kl. 15:42 
@ChaosRobie thx, figured it out as i scrolled through comments :D Love the work you guys put into this it's amazing and i think CA should def recognize the amazing work you put in!

@Vanic use this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576591973
Vanic 29. sep. kl. 13:26 
@ChaosRobie
Could you explain what that is and how to do it? Not everyone is tech savvy, myself included.
ChaosRobie  [ophavsmand] 29. sep. kl. 12:15 
@Wuotani Ruoperath
@Spicy Vasily
@Canadian Leaves
@purpleV
Use the 3.1.4c back up, it's very easy! :squirtyay:
purpleV 29. sep. kl. 12:12 
@ Spicy Vasily
yes yes