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报告翻译问题
As you noted, yes, PVI can be a bit touchy sometimes with extremely sudden changes in speed as this is how it determines a 'collision' has happened.
About hitting a pole and only being scratched, it happens. PVI is entirely random when it comes to what injuries you get. I do intend to make some sort of 'minimum injuries' sandbox option at some point to helo with this though.
You can adjust PVI's sensitivity by lowering the 'interval' sandbox option slightly, this will make PVI check your speed more often and require that your speed change faster to trigger injuries.
We are blessed to have mod developers like you. Actively helping, giving helpful tips and such to fine tune our experience.
I will be sure to reach out if there is additional assistance needed. Again, thank you very much.
PVI definitely isn't perfect so I try to help people tune it as best as I can to fit their mod setup or preferences.
An interval of 10-15 should fix the majority of those false positives. I'd recommend lowering it slightly, playing for a while to test how it feels, then adjusting as you see fit from there.
If further tuning is needed than just the interval value, you could try slowly raising the 'threshold' sandbox option too, it controls the minimum difference in speed needed between checks to consider a change in speed as a collision.
Don't hesitate to reach out in the comments if you need more help getting things setup to your liking :)
I will be sure to do what you suggested, and we will be sure to tone down our extreme driving, so this doesnt persist.
In the background, PVI constantly checks how fast you were just going compared to now, and once that difference gets high enough, it determines a collision has happened. Sometimes this causes false positives, especially so with very aggressive braking, drifts/sharp turns, and especially so with modded vehicles with higher braking and acceleration compared to vanilla vehicles. Mixing hard braking and sharp turns/drifts also tends to amplify this behaviour, since together they cause any vehicle to stop or significantly reduce its speed in a very short period of time.
One way to combat this sensitivity of PVI is to lower the 'interval' sandbox option. This will make PVI check your speed more frequently, making this sort of 'whiplash' injury less common.
While driving in a vehicle, turning too hard or "drifting" causes scratches around the groin area and such. This is pretty frustrating, considering I have to manually heal them each time this happens. Would this be an issue on my end or is it something with this mod? Without it, this does not occur.
Thanks.
Also, as an aside, I'd appreciate it if you kept things civil and avoid just throwing blame at me when reporting a potential issue. I can't help if you don't provide me information about what is going wrong, or even tell you whether its an issue caused by PVI or not. The first comment being 'interferes with physics and collisions ... update your mod and fix your code' comes off as incredibly rude when I have literally no idea what is causing the issue you're experiencing, or whether its actually an issue with PVI or not.
kArMaFPS, I haven't gotten any reports of PVI in specific being broken as of late, doesn't mean its perfect though. PVI doesn't have mod conflicts with any of KI5 or Filibuster's mods, so they shouldn't be an issue. If a vehicle is overly touchy/powerful then that can cause injuries, but that's not an incompatibility with either mod.
Do some testing, debug mode will be helpful as it lets you get a stacktrace when things crash. If you get a stacktrace, open a discussion page on whichever mods page that the stacktrace says is causing the crash, and provide that stacktrace.
PVI doesn't do anything in regards to vehicle physics. If PVI is causing issues and crashing, I cannot help you without an error log.
I was actually playing the other night since my term at uni just ended, so I had a bit of time, knew how to fix it, so figured I'd push out that update. Glad its working well and not erroring out anymore!
BB's bicycle redux is safe to use, I haven't gotten a single injury from crashing while riding a bike. I don't think thry're able to go faster than PVI's default minimum speed for injuries.
But yes, braking very hard can cause injury, and left untreated, death.
You'll have to adjust PVI's options to reflect how touchy your vehicles are, theres tooltips for everything in-game, and a discussion page here with longer descriptions for almost every sandbox option PVI has to offer. If you need more help let me know.
I had only tested PVI with vanilla sports vehicles with a character that had Speed Demon to make vanilla as aggressive as possible, so the default settings should be fine for most modded vehicles that are in line with vanilla vehicles acceleration/brake power wise.
Thanks! Glad you like it!
This is a nice mod btw.
What game version are you on, which vehicle from what mod were you using, what do you mean by "just by walking inside the vehicle"?
kArMaFPS, by 'maximum', are your meaning you changed the 'upper bound' option for one of the severities? There is no explicit 'maximum' speed for low, medium, high, or fatal severities.
There's the option for "minSpeedForInjury" which is the minimum speed the vehicle must be traveling for any injury to occur, I'm assuming this is the "minimum" speed value you're referring to.
Injuries can **only** occur when:
(Note: Collision refers to ANY significant slow down where the vehicle slows at a rate faster than the threshold, not just physical impacts)
[list]
[*] The difference in speed pre and post collision is greater than the "threshold" sandbox option (defaults to 30km/h).
[*] Your pre collision speed is greater than the "minSpeedForInjury" value.
[*] A collission hasn't happened in the last 40 game ticks (fraction of a second)
[/list]
If and only if these three conditions are met, can PVI cause any injuries. This is the best information I can give you with what I have on hand from what you have told me.
kARmAFPS, walking through bushes will scratch the player, same for walking barefoot. This is intended and is a vanilla feature. This mod *only* functions when in a vehicle, either driver or as a passenger, and when the vehicle comes to a hard or sudden and immediate stop (hits something solid or a group of zombies). Walking around will not allow PVI to deal injuries.
If those groin injuries are happening when outside of a vehicle, its not an injury caused by PVI.
About Knockoutd and Seatbelts, PVI works without them and still allows you to configure the severities of collisions, the injuries you may get, and their relative chances of happening, even if the other mods are not installed.
Can you link a screenshot showing exactly which settings you changed and which 'tab' its in? PVI's sandbox options pages all start with 'PVI'. There is a minimum speed option, but nothing labeled 'maximum speed'.
I'd advise reading the tooltips for each sandbox option, as well as referring to the discussion page here for longer descriptions if needed.
Rachel L, will take a look and reply in your report.
Hope the injuries are plentiful, take care!
I was playing with
.PVI
.WK
.RK
And everything was working as intended. So I guess you are right, those three mods could be in any order.
Stay well!