Rivals of Aether

Rivals of Aether

The Collector
29 条留言
D YellowMadness 10 月 16 日 下午 4:15 
Yeah, I agree with that. It feels like a good concept, just in need of adjusting.
Bread on Fire  [作者] 10 月 16 日 下午 2:37 
I'll see what I can do about the parrying gas thing, but having a bad vertical recovery is an intended weakness of the character. I can change USpecial and the platforms a little bit but I don't want them improved to the point where they could be considered "good". Especially with the platforms, as i want them to be useful as a last-ditch option to survive offstage, with the major downside being the loss of items for a bit.
D YellowMadness 10 月 15 日 下午 11:45 
Losing access to all of my other items for spawning one platform makes platforms feel useless. Up special still seems really excessively bad. Parrying seems to just completely invalidate gas & since it reflects the damage onto me, it's like I'm being punished for even using it.
D YellowMadness 2024 年 9 月 5 日 下午 6:08 
Now that I've used him more, I can confirm that the patch that stops him for a moment when opening the menu midair is a massive improvement.
D YellowMadness 2024 年 4 月 22 日 上午 11:58 
Only Collector. I didn't notice any other specific circumstances that might've triggered it except I guess I'm usually spawning an item when it happens because that's usually what gets parried. I noticed it happening a lot in a wide variety of fights but I don't know if I would've noticed it not happening since that would just be normal.

I'll see if I notice a pattern or any exceptions when I'm watching my own videos after I upload 'em later today.
Bread on Fire  [作者] 2024 年 4 月 22 日 上午 11:22 
That is... a strange problem. It doesn't seem to happen during my testing. Does it happen with any other workshop characters, or just The Collector? Is there any other criteria, or is it just any move, against any character, on any stage?
D YellowMadness 2024 年 4 月 21 日 下午 8:30 
The new patch does seem like an improvement. On an unrelated note, I've had a glitch since before any of these patches. It seems like any time any of my moves gets parried when I'm using The Collector, all of my moves temporarily get replaced by neutral jab. Even if it's a special or a strong, somehow every input just does neutral jab instead for several seconds after I get parried.
Bread on Fire  [作者] 2024 年 4 月 18 日 上午 9:04 
Not a bad idea. I would probably add that too.
D YellowMadness 2024 年 4 月 18 日 上午 8:57 
That makes a lot of sense. It would even help prevent death if the player accidentally fast falls in the process of making a platform. Come to think of it, making the menu freeze the player in place for a split second the first time they open it per air time could also help since it would stop you from doing an accidental fast fall at all.
Bread on Fire  [作者] 2024 年 4 月 18 日 上午 8:43 
Well my plan when I eventually got around to rebalancing The Collector was to make it spawn directly underneath him, but increase the cost to 75%. It would be a great recovery tool but would be unavailable if certain items were out. On use it would also effectively lock The Collector out of having multiple items for 10 seconds since there is no way to despawn platforms early.
D YellowMadness 2024 年 4 月 17 日 下午 11:42 
I'm almost never able to find a use for his platforms & even when I find one in theory, I usually can't do it in practice because getting them where I want them is way too hard compared to how useful they actually are.

I think the best way to fix that problem is by making them spawn over him instead of behind him or at least around head height. That way, you wouldn't have to think about which direction you're facing or pull off extremely precise midair maneuvers to place them.
D YellowMadness 2024 年 4 月 16 日 上午 1:25 
Yep, that fixed it. Thanks.
Bread on Fire  [作者] 2024 年 4 月 14 日 下午 7:01 
Should be fixed, thanks!
D YellowMadness 2024 年 4 月 13 日 上午 5:49 
In a lot of mod modes & mod boss fights, the missiles don't despawn after leaving the screen so the game quickly slows to a crawl because this game doesn't like it when there's something miles off-screen to keep track of. Mods where this happens include Break the Targets, Daroach, & Tinker Knight.
D YellowMadness 2024 年 4 月 12 日 下午 9:34 
Cool. Thanks for fixing it so fast.
Bread on Fire  [作者] 2024 年 4 月 12 日 下午 1:04 
Should be fixed now! Thanks for letting me know.
D YellowMadness 2024 年 4 月 11 日 下午 2:10 
When an enemy hits my impact bombs, I get hurt even if I'm on the opposite side of the stage.
D YellowMadness 2024 年 4 月 7 日 下午 9:51 
I like how consistently the animations look like he's using LittleBigPlanet's Create Mode to edit his vehicle during the fight. The pistons in his tech animation are a nice touch.
Jsslade 2023 年 9 月 28 日 下午 3:08 
Anyone here done Sackboy yet?
AaronExE 2023 年 8 月 29 日 下午 10:15 
♥♥♥♥♥♥♥♥♥
lbp content
Vanover 2023 年 7 月 27 日 上午 1:27 
To the person who mentioned a boss or playable Negativitron, YES! He would translate perfectly into the 2D mechanics of Rivals, he'd probably be much faster than he was in LBP2 tho.
Bread on Fire  [作者] 2023 年 7 月 24 日 上午 9:14 
My general idea for his recovery was that it was slow, predictable and overall not that good if he can't reach the wall. What I usually do is jump, use up special to reach the wall, wall jump, immediately do reverse neutral special, use both jumps again, then use up special again if needed. If I were to change it I would probably make up special have extra horizontal momentum.
EMORY 2023 年 7 月 24 日 上午 8:12 
He needs his Up-Special changed.

Since he falls during startup, he gains practically 0 distance with it.
RandarLo 2023 年 7 月 22 日 下午 10:28 
I need more LittleBigPlanet content on this game, it would be so cool to have like a Negativitron boss fight stage or even as a playable character (idk how the playable character would exactly work but it would be awesome)
crossfunkbunk 2023 年 7 月 22 日 下午 1:03 
The Collector? *Lights Cigarette* I haven't heard that name in years.
Ninjafrog301 2023 年 7 月 20 日 下午 1:28 
this is the best thing ever
MORE LITTLE BIG PLANET CONTENT ON THE INTERNET PLEASE
ar 2023 年 7 月 19 日 下午 11:17 
peak
SkullMerchantFan 2023 年 7 月 19 日 下午 4:13 
I really want to see more LBP in ROA
[BAG] Duh Binky 2023 年 7 月 19 日 下午 1:56 
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