Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Survey Plus
21 条留言
aHeroWeNeed 2023 年 12 月 13 日 上午 4:10 
I gave it a shot probably misunderstood your instructions somewhere I'll watch some more videos and do a little more research I'll keep your code ready for when I figure it out! let me toss you a few rewards for your help not that they mean much haha appreciate you
Sailor Cat  [作者] 2023 年 12 月 12 日 下午 3:27 
UpdateDatabase in the InGame context*
Sailor Cat  [作者] 2023 年 12 月 12 日 下午 3:27 
[code]INSERT OR IGNORE INTO ExclusiveAgendas SELECT 'AGENDA_BACKSTABBER', 'AGENDA_TURTLER'
WHERE EXISTS (SELECT AgendaType FROM Agendas WHERE AgendaType = 'AGENDA_TURTLER');

INSERT OR IGNORE INTO ExclusiveAgendas SELECT 'AGENDA_BACKSTABBER', 'AGENDA_EXPANSIONIST'
WHERE EXISTS (SELECT AgendaType FROM Agendas WHERE AgendaType = 'AGENDA_EXPANSIONIST');

INSERT OR IGNORE INTO ExclusiveAgendas SELECT 'AGENDA_BACKSTABBER', 'AGENDA_INTOLERANT'
WHERE EXISTS (SELECT AgendaType FROM Agendas WHERE AgendaType = 'AGENDA_INTOLERANT');[/code]

I wrote it like this instead of creating a file specifically for GS since it's just easier for me to slap the conditional WHERE onto it in the existing base game file where it was to begin with. Basically, it only inserts the GS agendas if they actually exist. This file is on an UpdateDatabase action.
Sailor Cat  [作者] 2023 年 12 月 12 日 下午 3:27 
Haha, well, I don't have many on Nexus. Used forums and author sites before Nexus was a thing, then never really had much cause to make the transition until BG3.

I don't generally test on R&F since it's already time-consuming enough as it is to test GS, just missed a check that I use for other things. In this case:
aHeroWeNeed 2023 年 12 月 12 日 下午 2:48 
Never expected such a fast response. I'm a lifetime premium member for nexus mods I'll have to check you out on there as well. I'm working on learning how to mod for Civ 6 myself so I can potentially fix mods i enjoy if the creator ends up abandoning them. I stopped playing for a few months and figuring out which mods prevented the game from starting was a nightmare.That's how I figured out it was mostly the mods that add Civilizations or rework them that caused the rise and fall crash. Thanks for adding the reason for the crash in the change notes it should make fixing the Better Rome mod easier for me if the creator doesn't respond had to do it In total war Rome 2 all the time. if its not too much trouble, Which file did you add the GS check to Code, Config, text? Posted on workshop discussions too asking for any tutorials or rough instructions.
Sailor Cat  [作者] 2023 年 12 月 11 日 下午 6:54 
Np, glad you and your friends are enjoying them. I try to make them compatible with older versions wherever I reasonably can.
aHeroWeNeed 2023 年 12 月 11 日 下午 3:32 
Awesome!! Thank you so much :D now I just need ChessPro2007 to fix the better rome mod (same issue) and my list will be complete again. I appreciate all your mods, they're a must have for single player and my friends like the ones I use for our multiplayer games they hate gathering storm so your mods spice up rise and fall enough for me to enjoy it! Keep up the great work.
Sailor Cat  [作者] 2023 年 12 月 11 日 上午 10:02 
Fixed
aHeroWeNeed 2023 年 12 月 11 日 上午 9:36 
just tested again it works in gathering storm but not rise and fall disabled all other mods to see if there was a conflict but Persia rework still didn't work in rise and fall is there any way to fix it
aHeroWeNeed 2023 年 12 月 11 日 上午 9:22 
Sailor Cat sorry to bother you but I can't comment on the other mod but your Persia rework is no longer working. (only tested in rise and fall) As a matter of fact a lot of the character additions and reworks from other modders don't work and prevent the game from starting unless you disable them. The only rework that seems to work is Sukritacts spain rework please update the Persia one if you can. PS love all your goodie hut mods :)
Shart Attack 2023 年 10 月 25 日 下午 3:06 
Hi, im only posting this here because there doesn't seem to be a better place to put this. I was using your mod that stops unique units from becoming obsolete and it didn't work with my gaesetae.
Sailor Cat  [作者] 2023 年 10 月 16 日 下午 1:10 
Yeah
sirkerry 2023 年 10 月 16 日 下午 12:45 
Does this work with your Watchtower Lite mod also?
MarsEco 2023 年 7 月 26 日 下午 10:35 
imagine if the AI actually built units.
Sailor Cat  [作者] 2023 年 7 月 26 日 下午 8:37 
lol It would make for an amusing game if you made AI more likely to choose the policy + train scouts.
MarsEco 2023 年 7 月 26 日 下午 7:37 
Cuz there things are everywhere with all the dead Outposts. Probably hidden cats EVERYWHERE! well not everywhere, i dont think ive ever seen the AI make scouts, outside of a UU.
Sailor Cat  [作者] 2023 年 7 月 25 日 下午 9:29 
yes
ropestring3 2023 年 7 月 25 日 下午 8:58 
do ai uses watch tower
Sailor Cat  [作者] 2023 年 7 月 24 日 上午 6:52 
Yeah
MarsEco 2023 年 7 月 24 日 上午 1:49 
If watchtowers are in neutral territory, wouldn't that make enemy Civ's Scouts invisible within 4 tile range of any Watchtower, if they have Survey Slotted too?
Zegangani 2023 年 7 月 19 日 下午 5:58 
super neat :heart_eyes_yeti: makes Watchtowers even more strategic!