安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






As of now i dont know how to remove it.
There is strange beheviur after patch 1.4 a lot of functionality is gray and can't be used. Hoping for patch. Thanks again for amazing tool!
I believe you have Discord channel with more info on how to use this amazing tool. Please share a link to it.
If you can, please answer here.
- Is there a way to change outpost behavior after it is captured by an army? Current behaviors is only for Legion Outposts. In the second part of the campaign, they can be captured by an army or Adonis. Looks like it is rewriting the initial parameters.
- Can this tool change\create squads in the ongoing campaigns, and how?
Thank you!
@FAIL! Chapi
Custom Settings mod - works only for new squads created on a satellite map and it capped up to x5 multiplier. I started my campaign on x3 and now it is too easy. Looking for a way to increase size of existing squads. This modding tool is fantastic I found if I keep Custom Settings squad size as default, I can with this tool set up any new squad sizes and even change their unit content, amazing feature to play with. So for new squads, it is perfect. It would be great to update current existing sector defenders squads also.
Also, for guardposts, I only see legion variant with legion attack squads generation. In the second part of campaign, they belong to the army. Can I play with army attack squads generation settings?
This modding tool is amazing) A lot of fun
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3006328940/3979554632469131834/
Its inside "AppData\Roaming\Jagged Alliance 3\logs"
If you press F3 in the Mainmenu it should open the MapEditor.
This still doesn't work for me...
Ich würde gern;
1. die Kleidung von den original Mercs ändern
2. die Kleidung und Ausrüstung der Milizen ändern
und ich habe leider überhaupt keine Ahnung wie ich wo anfange.
It will be saved inside: "Steam\steamapps\common\Jagged Alliance 3\CommonLua\Libs\Network"
https://i.ibb.co/JzmZGFK/2023-08-16-22-45-13-Window.png
I recommend you to join the official Discord channel, because it will be easier to help you.
I'm a little confused because these tools seem to not be attached to any specific mod and clicking the save button seems to have no effect.
It depends on what you want to save.
At the moment however i'm not seeing that sort of behaviour anymore, so it could be a coincidence that something else was going on at the same time. The timing of the disk usage and the editor windows was what made me suspicious. For now it seems it's a false alarm, sorry!
Normaly this should not happen.
Thanks in advance