全面战争:战锤3

全面战争:战锤3

Singe's Unit Compilation - SFO
122 条留言
Buffalo 11 月 14 日 上午 6:49 
@CYLMT Riven Thanks you for you mod, i wish you had the time to made an sfo submods for the expanded roster that don't have actually (bestmens/highelves/woodelves) or even for the global compilation it could be amazing sir :cryptolove:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3314618468
I love both Expanded Roster and Singe's Unit :chug:
Malefic 10 月 25 日 下午 3:37 
So ive noticed that the tomb king units are not getting the missle resistence comparable units are in SFO
ElTustador 10 月 7 日 上午 6:43 
Thank you so much.
CYLMT Riven  [作者] 10 月 6 日 上午 11:48 
@ElTustador Ill take a look. :steamthumbsup:
ElTustador 10 月 6 日 上午 7:30 
Playing a Vampire Counts campaign rn with Vlad von Carstein and using this mod, added units do not seem to benefit from mechanics like "Eternal Empire" for example (regen for Skelies, Zombz, Grave Guard etc when on low health).
solfy 9 月 30 日 上午 6:36 
Thanks for your hard work!
CYLMT Riven  [作者] 9 月 20 日 上午 11:53 
@Noodliest if your referring to the reset of my 6 year no coding projects. For whatever reason. Destiny 2 banned me from their game that I don’t play. Also cheating isn’t the only thing yo get banned in games for =) and on top of that. This is a comment section for a submod for a game. Let’s keep it directed towards the mod please and thank you.
Noodliest 9 月 20 日 上午 1:36 
Dude, stop cheating games wth :L
TheDuke59 9 月 19 日 下午 8:05 
Thank you so much!
一眼丁真 9 月 19 日 下午 6:18 
@CYLMT Riven love you:steamhappy:
CYLMT Riven  [作者] 9 月 19 日 上午 11:14 
@一眼丁真 @purpleV @阿东 Should be working now :steamthumbsup:
阿东 9 月 19 日 上午 3:51 
pls update, can't work
purpleV 9 月 18 日 下午 10:42 
I'm getting this crash on game start:

!!singe_units_wh_all_sfo.pack
First invalid database:
wh2_main_lzd_coldones_2cap_lzd_temple_riders in table
building_effects_junction_tables
一眼丁真 9 月 18 日 下午 6:08 
@CYLMT Riven sfo has been updated. Could you update this mod?
Xoatl 8 月 17 日 下午 1:12 
you have enough big mods where that might be a good idea. Or atleast a channel in the main modding discord
CYLMT Riven  [作者] 8 月 16 日 下午 8:59 
It Has come to my attention that my steam notifications arent working... Lots of comments arent being pushed to me and im stumbling upon them after its already been a month since the comment was posted. Therefore im thinking of doing a Discord where people can post "Update when?" all day long and i wont miss it =D Maybe even suggest some balance tweaks to the submods or discuss things yall like about the submods. This will also help me keep track of what needs to be updated by having all that information in one place and not having me flipping through 40+ submods trying to keep track of what i have and have not updated. If anyone is interested in this I will hopefully have the discord ready soon and it should "hopefully" help me keep a better schedule with updates while I am juggling mods/ 2 jobs/ and friends + family =D life.
CYLMT Riven  [作者] 8 月 11 日 下午 2:41 
@Holynevil What unit? Im currently running a campaign and taking notes as to what needs to be updated. I havent seen any units with hp that low compared to their sfo counter parts.
Holynevil 8 月 11 日 上午 7:37 
please update, the mods unit HP still extreme weak compare to SFO ( 8000 hp vs 14000 hp )
Xoatl 8 月 2 日 下午 10:42 
The light armoured kossars with shields need to be added to the kossar commander trait for boyars unit list (same with shield and saber variant from base SFO)
Chrillo 7 月 7 日 上午 6:28 
This is great, thank you Riven
CYLMT Riven  [作者] 4 月 15 日 下午 8:52 
@purpleV I believe the units you are talking about should only show in the Skirmish and Battles mode Since I am not privy to the ability to remove them from everything. I only know how to stop them from showing in the campaign. Which in my opinion should be enough. I noted this at the bottom of the exclusion list. If they are showing in campaign I can take a look at the section that makes it so they shouldnt but from what I can see the unless you want to use them in skirmish mode they shouldnt be an issue in campaigns.
"Theses units can still be found in the Battle/Skirmish vs AI roster. Its up to you if you want to play around with unbalanced units. They cant be found/used in the campaigns."
CYLMT Riven  [作者] 4 月 12 日 下午 10:13 
@purpleV Havent updated these in awhile entirely possible sfo has changed the stats and I just havent had time to update them in my submod. I will have time this week or next week to update.
purpleV 4 月 11 日 下午 10:44 
Hi, can it be that the Vampire Counts infantry unit Blooddragons are not adapted to SFO stats, the have like half hp compared to the other Blooddragon infantry units. And there is a zombie dragon whos squishy compared to the sfo one, eventhough i thought the mod doesn't add one?!
Kind regards
CYLMT Riven  [作者] 2 月 19 日 下午 1:57 
@NordicSailor I’ll take a look 👍
NordicSailor 2 月 18 日 下午 2:53 
I just started a game as game as grimgor and the cavelry building that gives the Black Orc Gore-Gruntas it only adds unit capacity on tier 2 so when I upgraded it to tier 3 I can't recruit them.
CYLMT Riven  [作者] 2 月 17 日 下午 4:35 
I’ll do some more tests and try to run some 50 turn campaigns. To see if I can narrow down where the issue is coming from.
TsarTheSecond 2 月 16 日 上午 6:09 
*active at the same time
TsarTheSecond 2 月 16 日 上午 6:08 
mostly dwarfs but was having that same problem with other factions (like wood elves or WOC) ((also if anyone else has problems the other chao dwarf er sfo mod that riven didnt work on is causing just straight crashing on load in for me)) but yeah if either one or both were active time, some order AI like empire or dwarfs (and one time the orcs) would cause an end turn crash
CYLMT Riven  [作者] 2 月 16 日 上午 1:18 
@TsarTheSecond what factions were you playing as? I played a couple test campaigns to turn 15 as bretonnia and dwarfs. The singe compilation didnt seem to be giving me any issues but i was having problems running the orc and goblin er submods. I took a look and didnt see immediately anything wrong. After disabling them my campaigns ran fine. but ill take some time in the next couple days to go over them or even redo them to try to fix the issue. :steamthumbsup:
TsarTheSecond 2 月 15 日 上午 7:05 
sorry for adding this after the reply but it seem to be anything involving Expanded roster or singe for reasons beyond me, and only those two... ive added multiple other units and even other packs but singe or expanded roster, even separated out (Just running singe or the ER packs without each other) is a guaranteed end turn crash at either 3-4 turns in or a little later at the 10-20 mark
CYLMT Riven  [作者] 2 月 14 日 下午 3:58 
@TsarTheSecond I’ll look into it tonight 👍
TsarTheSecond 2 月 12 日 上午 7:45 
hey, could totally just be a me problem but this seem to be causing an end turn crash around id say around 10-20 for me (also expanded roster doing the same thing and around turn 3 separately)
CYLMT Riven  [作者] 1 月 28 日 下午 4:02 
@cmcm @Noodliest Fixed. There are a like 3-4 new units in total it seems that singe added for the chaos factions that I will have to sfo the stats for but other than that everything should be working. :steamthumbsup:
CYLMT Riven  [作者] 1 月 28 日 上午 10:49 
@Noodliest thanks! Appreciate everyone that uses and enjoys my submods. Hoping I will find and fix the issue before the end of the week. 👍
Noodliest 1 月 28 日 上午 5:36 
Best of luck RIven, thank you for your work ! People who make submods for SFO are legends and I appreciate them just as much as the SFO team.

Very annoying when people make great mods (still glad that they do though, they are good people) but don't make them SFO compatible xD!
CYLMT Riven  [作者] 1 月 27 日 下午 8:06 
Im not sure why the compilation is not working. As far as I can tell there isnt anything wrong. Compatibility checker is not throwing any errors and when I run the singular mods in the compilation, they work fine. Except for the ones singe hasnt updated yet like Vampire Counts. He has updated the mods inside of his compilation though. I tried redoing the entire compilation by throwing the individual mods together again and that failed aswell. I will continue to try to get it to work. May take a couple days as this makes my brain feel like mush.
CYLMT Riven  [作者] 1 月 27 日 上午 5:23 
it would appear I did something wrong. I will fix it later today.
CYLMT Riven  [作者] 1 月 27 日 上午 4:44 
Let me know if anything isnt working :steamthumbsup:
Shakrazz 1 月 27 日 上午 1:25 
hey any update incomming by any chance (:?
CYLMT Riven  [作者] 2024 年 11 月 30 日 下午 2:52 
It also says right above the long list of links “ Below is a list of each standalone mod and its corresponding submod:”
CYLMT Riven  [作者] 2024 年 11 月 30 日 下午 2:49 
Those are there so if you want to use a specific. Faction and not the entire compilation. You can use the links to subscribe to the specific faction and it’s sfo submod that you want to use.
CYLMT Riven  [作者] 2024 年 11 月 30 日 下午 2:48 
@Talk Dirty if you are referring to the SFO links added after the individual mods that create this compilation. Each mod has its own SFO submod. Rather than writing the names twice it goes “Original mod: Link … SFO version: Link”
Talk Dirty 2024 年 11 月 30 日 下午 1:12 
i am reading alot of SFO what does it mean ???!!!!
CYLMT Riven  [作者] 2024 年 11 月 28 日 下午 1:27 
Just so everyone knows as far as I can tell. This does not need to be updated.
CYLMT Riven  [作者] 2024 年 11 月 2 日 上午 9:30 
@Starry Inori later today I will be working on my submods. Update coming soon.
Starry Inori 2024 年 11 月 2 日 上午 4:28 
Any plans for updates?
John Helldiver 2024 年 9 月 8 日 下午 11:49 
Does this need a update?
CYLMT Riven  [作者] 2024 年 7 月 16 日 下午 1:15 
Updated and added caps to Lizardmen and Vampire Counts. Im taking a break for today. Will finish maybe tomorrow.
CYLMT Riven  [作者] 2024 年 7 月 16 日 下午 12:02 
updated kislev, cathay, and added caps for kislev, cathay, wood elves, and high elves.
CYLMT Riven  [作者] 2024 年 7 月 16 日 上午 11:14 
@Rathim For the past 4 hours Ive been adding caps and adding missing units. Ive already finished that unit I just have not updated the mod on the workshop yet. Im currently finishing updating cathay and adding its missing unit. When I am done I will do a quick update before I continue.