边缘世界 RimWorld

边缘世界 RimWorld

Remote Tech (Continued)
55 条留言
Mlie  [作者] 10 月 14 日 上午 8:25 
@Wild Dog You can do it locally or by patch
Wild Dog 10 月 14 日 上午 8:22 
Is there any way to change the recipe for the proximity sensor? It would be really useful to help detect and alert you to specific enemies like giant insects, but an AI core seems way overpriced to be able to have it do this.
Antrocon 9 月 21 日 下午 9:07 
would it be possible to implement couple of QoL features?
1. set "auto-replace" to true by-default on explosives
2. preserve selected channel when replacing spent explosive. this one is especially annoying if you have constructoids doing the replacement, as then you have to re-click each explosive one-by-one and wait for a living pawn to travel just to flicker the switch, which should've been set right from the start
rzar84 9 月 12 日 上午 7:37 
@Mage of Fables So like, when you click the Explosive Workshop, there should be two lil thingies at the top of the bills tab "Silver", and "Components", if you click one of the two it should switch to another resource like "Sparkpowder" and "Steel", which should open up the option to make a mining explosive. The Silver and Component thing should be like, inside a yellow rectangle above the add bill.
Mlie  [作者] 9 月 11 日 下午 11:36 
@Mage of Fables Then I dont know, works in my tests at least
Mage of Fables 9 月 11 日 下午 8:38 
I've got the 'Remote Detonator' Research, which is where the Mining Explosives are, but when I've build the Explosive Workshop, for some reason, I can't make any Mining Explosives.
Mlie  [作者] 9 月 11 日 上午 7:57 
@Mage of Fables The research project for the explosives
Mage of Fables 9 月 11 日 上午 7:43 
What do you meant my 'missing research'? Meaning getting Fabrication or something?
Mage of Fables 9 月 5 日 上午 11:43 
Yeah, my mistake.
Mlie  [作者] 9 月 5 日 上午 9:28 
@Mage of Fables Missing research?
Mage of Fables 9 月 5 日 上午 8:13 
I've got an Explosive Workshop, and for some reason, I can't create Mining Explosives, only Explosic Pouches. Did I missed something?
Tal'Raziid 8 月 9 日 上午 10:38 
Thanks!
Mlie  [作者] 8 月 9 日 上午 10:37 
@Tal'Raziid Yes, Makeshift Explosives is a Medieval research project
Tal'Raziid 8 月 9 日 上午 10:30 
Poor communication: Are the low-tech explosives like the blackpowder pouch pre-industrial tech level?
Mlie  [作者] 8 月 9 日 上午 10:29 
@Tal'Raziid I dont think primitive is referring to the tech-level
Tal'Raziid 8 月 9 日 上午 10:25 
Are the 'primitive' explosives actually researchable in medieval?
Dizzy Ioeuy 8 月 4 日 下午 3:31 
Oh crap, it still needs HugsLib... :imprison:
Dizzy Ioeuy 8 月 4 日 下午 2:01 
ty MLIE!
Mlie  [作者] 7 月 17 日 下午 9:43 
@마시무시 Updating all my mods, see discord for progress
마시무시 7 月 17 日 上午 10:27 
1.6 ?
Mlie  [作者] 3 月 27 日 下午 11:13 
@brokefire You should probably ask on the Ce discord about their compatibility
brokefire 3 月 27 日 下午 4:46 
does this work with CE?
Fajdek 2024 年 11 月 2 日 下午 1:41 
Thank you, the charge level works now, but upgrading power units still requires exiting to main menu and loading the save for them to function, unlike every other upgrade. If it's not fixable then no worries since it's only a minor annoyance. Thanks for all the mod resurrections, you're doing an amazing job.
Mlie  [作者] 2024 年 11 月 2 日 上午 10:53 
@Fajdek Should work better now
Fajdek 2024 年 11 月 1 日 下午 5:56 
The portable power unit doesn't show its charge on the bars. Also the upgrades on the portable power unit specifically do not work until I quit to menu and reload, then they work as intended.
枪马网卡耳朵聋 2024 年 10 月 10 日 上午 6:26 
Hi I sent a pull request to update the Chinese translation in your github repository, thanks for your work!
Mlie  [作者] 2024 年 10 月 7 日 上午 3:56 
@aikixd Should be fixed now
aikixd 2024 年 10 月 5 日 上午 3:52 
Thrown:
Exception ticking world pawn Silo. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object

This was for a non colonist pawn. The exception is thrown at `return pawn.Map.listerBuildings.allBuildingsColonist.OfType<IRedButtonFeverTarget>().Any<IRedButtonFeverTarget>();`. My guess is that `listerBuildings` is null for non colonists. The solution should be switching the `&&` arms in `MentalBreakWorker_ColonistsOnly : MentalBreakWorker`.

log: https://gist.github.com/HugsLibRecordKeeper/491b74bf47a9f6d619b825ec9e8df65e
Syroth 2024 年 7 月 14 日 下午 2:43 
THANK YOU!

I've played rimworld since like the month it became available ( alpha )

I sincerely appreciate that you resurrect and maintain mods. You've been the "salvation" of many searches of mine over the years.

Make sure you do us both a favor and get a donation link up - Maybe you have one? I'll check more now.

I'll happily send you $20 bucks here and there to show my appreciation and gratitude.

Thanks again!
Mlie  [作者] 2024 年 7 月 5 日 上午 2:45 
@Dizzy Ioeuy I do it over time, a lot of these old mods use it and it requires a lot of work in some cases.
Dizzy Ioeuy 2024 年 7 月 5 日 上午 2:07 
Dang, couldn't get rid of the Hugslib required? It's the only mod of 300 that would require this- been a concerted effort to get people to drop depending on that horrible lib.
7.62forU 2024 年 7 月 2 日 上午 11:06 
Has anyone tried this mod with the Multiplayer mod and compatibility patch? The old version is rated a 1(persistent game breaking desyncs) but does this version work with it? Thanks!
F0216 2024 年 5 月 6 日 下午 12:27 
this mod is very good
Taylor7500 2023 年 11 月 26 日 下午 3:12 
Does this mod have a gizmo for pawns holding a bomb to plant it? It's always a bit clunky to fight with Rimworld wanting bombs dropped in stockpile zones so a pawn can pick it up and take it to the blueprint.
YEETmore! 2023 年 11 月 24 日 下午 6:52 
it's fixed.
it's always going to be funny that nobody found this bug until now XD
Mlie  [作者] 2023 年 11 月 24 日 上午 10:33 
@YEETmore! Should be fixed now
YEETmore! 2023 年 11 月 23 日 下午 6:45 
I can't believe Nobody saw this but trying to select Hardened foam will make a Error and won't
select it:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
Mlie  [作者] 2023 年 11 月 12 日 下午 2:27 
@Tygram No idea, never used CE
Tygram 2023 年 11 月 12 日 下午 2:05 
any idea if this works with Combat Extended?
Smiley Face Killer 2023 年 10 月 19 日 上午 8:59 
Is there a way to make the wearable detonator have infinite uses?
Mlie  [作者] 2023 年 10 月 17 日 上午 11:16 
@k.slama95 Probably a mod-conflict as it doesnt happen with only this mod loaded
k.slama95 2023 年 10 月 16 日 下午 3:33 
hey, so, I've been having an issue that the explosives workbench doesn't connect to any power cables and the button for "reconnect" is missing. Might be bug? Happened to anyone else?
Void Kitsune 2023 年 10 月 10 日 上午 12:04 
I missed this mod so much! -cries-
ArmedPenguin 2023 年 10 月 1 日 下午 1:02 
Definitely missed this mod. Thanks Mlie.
Angrysquirrel 2023 年 9 月 15 日 上午 2:22 
Thanks dude! :)
鴉之豪 2023 年 8 月 18 日 下午 9:37 
Thank you
Kupie 2023 年 7 月 19 日 上午 9:47 
ALL HAIL MLIE
Syna 2023 年 7 月 18 日 上午 12:57 
Glory to Mlie
Miriouki 2023 年 7 月 17 日 下午 1:11 
Thank you dear god
Fenrir009 2023 年 7 月 17 日 上午 9:11 
I was just thinking about this mod and hoping that it would be picked up!