全面战争:战锤3

全面战争:战锤3

Guns of the Chaos Undivided
116 条留言
Pwner1  [作者] 10 月 21 日 下午 5:29 
Oh that would not be necessary. The animations of a disk riders are beyond me anyway, as they are not mounted but the disk itself is simply a prop on the variant.
Carmine "Red" Vulpes 10 月 21 日 下午 1:05 
oooh are you gonna give those disk riders somthin good? I just so happen to love modeling guns if you need some fresh ones
Pwner1  [作者] 10 月 20 日 上午 11:04 
I could... I began my work on tzeentch over an year ago but just stopped.
Carmine "Red" Vulpes 10 月 20 日 上午 9:27 
he might just be talkin about encountering chaos factions besides the undivided ones, on that topic I wonder if you'd add guns to them too?
Pwner1  [作者] 10 月 18 日 下午 6:40 
How so? completely? are you sure?
Xfrost 10 月 18 日 下午 3:34 
Stopped working
Carmine "Red" Vulpes 10 月 9 日 上午 11:05 
this is really fun to fight against, but chaos knights and marauder horsemen(throwing axes) have some really op assault rifle like guns
Pwner1  [作者] 8 月 24 日 下午 12:53 
Nope. Turn off reskins and such.
Priest 8 月 24 日 下午 12:15 
pistols for the chaos warriors and chosen are invisible
Pwner1  [作者] 8 月 4 日 下午 11:17 
Maybe, but I wanted to use vanilla game munitions mostly to keep compatibility.
Ooh-la-la, It's GAGA!! 8 月 4 日 下午 3:57 
or atleast their bullets should look like hellcannon shells
Ooh-la-la, It's GAGA!! 8 月 4 日 下午 3:54 
aspiring champions should have much BIGGER gunz
Pwner1  [作者] 7 月 19 日 下午 9:53 
prolly
GodEmperor 7 月 19 日 下午 9:30 
does this still work?
Pwner1  [作者] 4 月 8 日 下午 5:51 
I could but cannot be bothered to.
heavvy has my mf sandwich 4 月 8 日 下午 4:01 
can you only make a mod that add gunners to the nurgle race
GAMESTER180 4 月 6 日 下午 5:14 
40k total war lite
HAVOC5150 4 月 6 日 上午 6:18 
I had a conflict with Hoover's reskin of pretty much all units. Had giant triangles coming out of the models. his mod is called "Hooveric Reskin (HV Reskin)" Tried having this mod load last but they are incompatible. Works great now no issues with hoover disabled.
Pwner1  [作者] 4 月 2 日 上午 10:35 
Do you use reskins or anything of sort?
heavvy has my mf sandwich 3 月 28 日 下午 2:47 
can you add archers for nurgle race feal like range uninits would be great for nurgle
Pwner1  [作者] 3 月 17 日 下午 9:39 
still not following...
heavvy has my mf sandwich 3 月 16 日 下午 2:55 
i mean for local recruit Pwner1
HAVOC5150 3 月 13 日 上午 6:12 
I love that the units are not nerfed. as author said, most if not all hybrid units are unused because they are so nerfed down. It seems crazy to me that a unit can't be good at 2 things. A bullet is unaffected by the skill, armor or melee weapon on its user.
Pwner1  [作者] 3 月 7 日 下午 8:49 
???
heavvy has my mf sandwich 3 月 6 日 下午 2:17 
how do i modify the blunder buss unit to be summon able for for nurgle like how Kislev has a gun unit
Pwner1  [作者] 3 月 6 日 上午 11:58 
I had plans to make it for all, but It was a lot of work so i never bothered.
heavvy has my mf sandwich 3 月 6 日 上午 8:15 
so dose this also applies to nurgle race
Pwner1  [作者] 3 月 5 日 下午 8:13 
You do you, pop the mod open with a Pack file editor and tweak it to your liking. If it was to be CA level balanced then they would have to be reduced to 50 models or something like they did with Ironsides.
DocHolliday 3 月 5 日 下午 3:03 
I never said remove melee capabilities lol I said the opposite I said they should have weaker ranged abilities. This turns turns undivided from a faction with almost no ranged units, into the best ranged faction in the game lol. In my personal opinion this mod would be a lot better if these units had their range increased quite a bit as they have a max range more comparable to shotguns than rifles at the moment, and the damage was reduced SIGNIFICANTLY. I mean your acting like their isn't competent ranged units in the game already, giving them the same stats as handgunners while maintaining the fighting skills of a chaos warrior would already be overpowered, but it would at least make sense and be manageable when fighting them. regardless as I already said I still like the mod, it's the only mod that gives chaos guns. I just limit myself on the number of OP units like Chaos Knights and Aspiring Champions I bring per army and it is still challenging.
Pwner1  [作者] 3 月 5 日 下午 2:41 
@DocHolliday hey, they are chaos warriors, i am not going to take their melee prowess away, if you want to shoot and fight, go on, I mean if they would be punks like the hybrid units are that would be not my cup of tea,
DocHolliday 3 月 5 日 下午 2:39 
Regardless I still think the mod is cool, I just have to intentionally handicap my armies by limiting how many of certain units I bring. So nice work all the same!
DocHolliday 3 月 5 日 下午 2:34 
@Pwner My guy how can you possibly consider being stronger than EVERY other faction in the game by turn 10 to be more fun than at least a modicum of balance?????
DocHolliday 3 月 5 日 下午 1:52 
@Kasig yeah that mod is cool but also far too immersion breaking for me. Guns of the Empire at least tries to maintain the Warhammer theme. The MW guys just copied WWI German military models into the game.
Pwner1  [作者] 3 月 5 日 下午 1:26 
@DocHolliday heyy, it's more for fun than serious balance, and reason both Daemonspew and Mirrorguard can use guns was because they've been in the roster since ever and can be recruited for undivided fations.
Kasgigz 3 月 5 日 下午 12:21 
@DocHolliday Try TW Millennium: Modern Warfare, they work very well against them
DocHolliday 3 月 5 日 上午 7:20 
With all do respect as I love the idea this mod has, these are all grossly overpowered... I downloaded the guns of the empire mod which is known for it's op ranged units and none of those units could even come close to these. Not really sure why you felt the need to turn chaos undivided into the best ranged faction in existence with Necron level technology. But just about every unit this affects could use a significant reduction on ranged stats. Also the Mirror Guard aren't undivided so I don't understand why that is the only unit from Slaanesh or otherwise affected by this mod.
DocHolliday 3 月 4 日 下午 9:13 
I really wish the aspiring champions would get toned down a bit... They have 245 range..... and they can one shot tier 3+ infantry units with 110+ armor...
Pwner1  [作者] 2 月 28 日 上午 10:05 
It is very compatile as it does not add new units, edits existing ones.
julian.walzl93 2 月 28 日 上午 9:22 
Save game compatible ? Ai can recruit those units?
Thanks for your work
Pwner1  [作者] 2 月 27 日 下午 1:29 
Nope for the both of yous.
beach_basketcase 2 月 27 日 下午 1:24 
So is there a version of this mod with bigger unit sizes? Just 1.5x, nothing special.
HAVOC5150 2 月 27 日 上午 9:25 
Any chance for a change where they can fire while moving? Its great for pistol units since they are firing pistols while charging and chasing.
Pwner1  [作者] 2 月 22 日 下午 3:29 
Yes. I have a new chaos mod out now that adds strong units and 8 RoRs, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3432071580
HAVOC5150 2 月 22 日 下午 3:14 
Seems to work well as of 2 22 25. did a skirmish and found it only added to the units. Yoiu can use them exactly the same as normal by switching to melee mode. So it only adds on in an interesting way.
Rino 2024 年 12 月 15 日 上午 11:29 
love the mod! but is there a way to change greate weaon to pistol since I miss those great weapon models
Pwner1  [作者] 2024 年 12 月 7 日 上午 1:14 
Using skins?
panty sniffer 2024 年 12 月 6 日 下午 6:12 
for some reason chaos warriors pistols don't show for me so they just have nothing in their hand
Pwner1  [作者] 2024 年 11 月 29 日 下午 7:38 
Not anymore.
Maximus 2024 年 11 月 29 日 下午 5:57 
can archaon use gun to?
trampolin 2024 年 11 月 15 日 下午 7:40 
upgrade plz