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Not sure I understand your question correctly, but this mod only changes the recipe for the nuclear battery, it does not change the capacity.
There should not be any difference in where this battery gets crafted from.
Like it a lot better. Awesome.
After another play with the mod, i still couldn't fix the issue, but i was able to find a workaround with putting the new recipe into the autolathe instead. The old recipe will still be available in the electronics printer unfortunately.
I've checked all the things i can think of, my other mod changing the capacity of the battery still works with the same prefab name too.
Yes, the custom battery recipe is broken atm and so is reverting back to vanilla, and I have no clue why since i changed nothing.
A: My apology for that Hope some could look at it and do it. but yea was hoping for a consumption of ingots that simply vaporised or turned in to mix for the centrifuge for a low return of uranium to then reproduce that in to new ingot with less quantity out of process.
Q: If you're suggesting that the RTG be crafting with Uranium Ingots, it already is.
A: No since that i have seen it has ingots.
other comment:
Just to have a purpose of mining it and not only store it after making 1-5 then not have more use of the ingot as my 300 Recipe is no where to be seen in the F1 menu but the RTG does show up.
If you're suggesting a passive consumption of Uranium Ingots, that would require far more modding insight than I have.
If you're suggesting that the RTG be crafting with Uranium Ingots, it already is.
all these steps may not be necessary, but it's how my load order is organised.