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Nuclear Recipes
19 条留言
valentyn.ankk 10 月 17 日 下午 12:49 
The Processed Uranium mod isn't working after the Big Update.
walkin_here  [作者] 2024 年 12 月 1 日 下午 4:48 
@valentyn_ankk
Not sure I understand your question correctly, but this mod only changes the recipe for the nuclear battery, it does not change the capacity.
There should not be any difference in where this battery gets crafted from.
valentyn.ankk 2024 年 12 月 1 日 上午 11:35 
Hello! I have a question: If I install this mod and your 3.6Mw Battery mod - What is the difference between nuclear batteries in an electronics printer and a lathe? I'm a little confused :D
z0 2024 年 1 月 9 日 下午 4:21 
For anyone wondering why the rtg deconstructs as a creative rtg, that's a game bug and not an issue with this mod. If you spawn in a survival rtg in-game, build it, then deconstruct, you will get a creative rtg.
walkin_here  [作者] 2023 年 8 月 30 日 上午 2:34 
It was all a dream.
TremorousCawkasaurus Rex 2023 年 8 月 29 日 下午 11:03 
Nvidia is spelled this way but, other than that, great mod. :steamthumbsup:
SGAMEZ 2023 年 7 月 29 日 下午 8:15 
SGAMEZ 2023 年 7 月 29 日 下午 7:51 
awesome, that cool, thanks. Making it work is better than not at all
walkin_here  [作者] 2023 年 7 月 29 日 上午 10:09 
@SGAMEZ
After another play with the mod, i still couldn't fix the issue, but i was able to find a workaround with putting the new recipe into the autolathe instead. The old recipe will still be available in the electronics printer unfortunately.
SGAMEZ 2023 年 7 月 29 日 上午 7:34 
Thanks for verifying
walkin_here  [作者] 2023 年 7 月 29 日 上午 5:37 
@SGAMEZ
I've checked all the things i can think of, my other mod changing the capacity of the battery still works with the same prefab name too.
SGAMEZ 2023 年 7 月 29 日 上午 5:17 
U changed nothing but has the game change the internal name of the battery making the mod and game have different ID /hash ID ? or just item name have changed. just asking
SGAMEZ 2023 年 7 月 29 日 上午 4:34 
fair enough
walkin_here  [作者] 2023 年 7 月 29 日 上午 4:22 
@SGAMEZ
Yes, the custom battery recipe is broken atm and so is reverting back to vanilla, and I have no clue why since i changed nothing.
SGAMEZ 2023 年 7 月 29 日 上午 4:15 
Q: If you're suggesting a passive consumption of Uranium Ingots, that would require far more modding insight than I have.

A: My apology for that Hope some could look at it and do it. but yea was hoping for a consumption of ingots that simply vaporised or turned in to mix for the centrifuge for a low return of uranium to then reproduce that in to new ingot with less quantity out of process.

Q: If you're suggesting that the RTG be crafting with Uranium Ingots, it already is.

A: No since that i have seen it has ingots.

other comment:
Just to have a purpose of mining it and not only store it after making 1-5 then not have more use of the ingot as my 300 Recipe is no where to be seen in the F1 menu but the RTG does show up.
walkin_here  [作者] 2023 年 7 月 29 日 上午 2:35 
@SGAMEZ
If you're suggesting a passive consumption of Uranium Ingots, that would require far more modding insight than I have.

If you're suggesting that the RTG be crafting with Uranium Ingots, it already is.
SGAMEZ 2023 年 7 月 29 日 上午 1:42 
Would like to ask for the RTG to consume Uranium Ingots
walkin_here  [作者] 2023 年 7 月 18 日 下午 2:01 
Ensure it's placed above Core, with the processed uranium mod placed above it if not already.. my local version curiously works fine.
all these steps may not be necessary, but it's how my load order is organised.
kulinator1 2023 年 7 月 18 日 下午 1:43 
Hello, great mod, but crafting battery is not working. It seems it is in game and you can spawn it via console, but there is no recipe in any of the crafting stations for your battery :-) RTG works great.