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I think it's great you're listening to feedback or glitches but please don't worry too much about this or give yourself a headache! The mod is still fantastic. I shared my experience since you asked and I tried give as many details as possible. I'm going to play through the mod again soon to see if I can get it to happen again. It's a level about escaping with your marine buddies after all! :)
As for the crowded bit, i did say it would be crowded, depending on how many you kept alive. I can lower the number of marines that follow you, by having some stay behind to "guard the door" or something. The marines falling through the map though I haven't had happen in my testing so thats a new one.
The issue this caused me was I kept having marines fall through the floors in the interior sections when I crossed the load barrier in the hallways before they all made it in (i had 15ish marines which may be too many to bring with me). The marines will fall through the floors and you can hear them all yell in unison which is pretty funny but they sadly die. I like that they follow you but it does get crowded.
I enjoy most of the updates but I hate to see my marines get banished to oblivion when progressing through the level. If there are any workarounds please feel free to share. Not asking to change the mod significantly but figured I'd bring this to attention. You did some fantastic work on this one.
Regardless, working through this nicely expanded set of small battles as a lone marine was a cool vibe. Almost felt like the movie 1917 in that way, like I was a foot soldier with some important asset I was assigned to deliver. Premise could be reworked to account for that, like playing as the guy who needs to deliver the news of Cortana's detonation plan to Johnson or something.
Side note: can non-Spartans use active camo?...I think not, but that's alright :P
Exceptionally good work, overall!
There was this bug where my bullets were going through an invisible elite (luckily it only happened once), idk if that's on your end of Halo CE being a twenty-year-old game.
The ending was a bit frustrating, but that could have just been a skill issue.
Overall, enjoyable time and it is rough being a marine (I miss my shields).
My only note of feedback is that the check-pointing system got a little rough near the end. The last checkpoint the game was willing to give me was at the top of the bridge in the final area. This led to me having to clear that bridge, the next two rooms, the bottom of the pyramid, and the final holdout all without dying. Took me a lot of tries.
Regardless, this is awesome. Thanks so much for making this. Can't wait to see what else you might make!
when you got to the canyon where the second pulse generator is supposed to be in the campain, i always tought the tower in the center was a bit weird. I mean, you can go inside, but there is no elevator to get to the top. However Bungie did put what looks like an entrance in the top.
Would be interesting to make it a stonghold for human forces, besiged by the covenant surrounding the tower.
And for the creator of the mod : a fine piece of work ! :)
stays on the loading screen
Is there any solution?