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But yes, it didn't have those on file before now.
If it still doesn't work then I have to imagine it's a mod conflict of some sort.
https://psteamcommunity.yuanyoumao.com/app/440900/eventcomments/6458775378485113610?snr=2_9_100003_#c3807281160972216651
This is probably something Funcom would have to address.
I tried to be as careful as possible with those files but there were 55 of them so it's entirely possible I messed something up, if anyone finds an issue please let me know.
I was unable to add the Ivory Warhorn as a decorative treasure for risk of losing it's audio.
You win some, you lose some.
I also thought about adding ivory and the ivory horns to the list, so I'll do all of those together a bit later.
it also looks nice when placed near treasure due to the purple colours
as far as i can tell, it just takes 2 Insulates Wood
(which requires a wood drying process + resin + bark usually)
so maybe 0.05 treasure value?
I'm also not sure if it should be a placeable, logically it would be but currently (to the best of my knowledge) when someone other than the owner picks up placeable treasure from around the coffer it's treated as a heavy bag of treasure, which doesn't make sense for a small item like this.
that rare spice is rare indeed - it's also used in some cooking recipes.
i had an idea, maybe this could also have a small treasure value?
https://conanexiles.fandom.com/wiki/Incense
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3004439090
as far as i can tell they wont appear in the game unless someone adds them in via pippi etc.
I'm trying to figure out a value for them considering they produce 5x as much dust as normal gold and silver coins from the base game.
here is an example mod for you:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2652360887
it adds a bunch of large, stackable gold coins, and large silver coins :)
currently i have been grinding them into 10 Dust of each type and then storing the dust as usual treasures, but i think if these coins could also count as treasure that would be cool. (maybe if grinding gives 10 dust, then the silver coins could be worth more treasure value than the 10 silver dust's worth, since they are more special before grinding, maybe giving them at least 1.5x the equivalent in dust could be a good treasure value?
(and for the gold ones, maybe at least 1.5x the gold dust equivalent treasure value could work?)
I just need to know which items and from what mods, then I'll check to see if it works.
It would feel kind of weird to just sell off a few stacks of starmetal bars instead of having a more diverse portfolio so to speak, but I'm not opposed to the idea.
I hope all that makes sense, but if you have any other ideas for treasures I'd love to hear them!
If the process is simple enough then sure I can give it a go, otherwise your best bet might be to get in touch with the authors of those mods and pose your suggestion to them, I'm sure they'll be receptive to the idea especially when chapter 2 comes out and allows us to actually use the treasure for something.
i managed to get these so far:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2999146452
&
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2999146637
there are several really "shiney" (Treasure-looking) items i found in some mods, which can only get built at the artisan station usually, which could be really nice as treasure. (am not sure if modded items can be made to count as treasure though?)
(some mods add other types of ingot bars, which could be interesting as treasure, like star metal bars, or eldarium, or even bars of bronze)