全面战争:战锤3

全面战争:战锤3

[6.x.x] Ariel can FLY submod compatibility with [GLF] Battle Mage 战斗法师
10 条留言
Dante  [作者] 2024 年 12 月 22 日 下午 3:23 
Updated to remove the dependency on the old GLF mod.
=[NK]= Col. Jack O'Neil 2023 年 7 月 15 日 上午 1:16 
Yeah every lord has their own one :)
Dante  [作者] 2023 年 7 月 14 日 下午 9:21 
Thanks for letting me know. Did not realize Ariel had her own missile weapon record so just updated the mod to use that instead of the default.
=[NK]= Col. Jack O'Neil 2023 年 7 月 14 日 上午 4:27 
Thank you so much Dante, I've used your animation tables for my SFO compatibility mod!
=[NK]= Col. Jack O'Neil 2023 年 7 月 14 日 上午 4:17 
Should the primary missle weapon be glf_wef_ariel_missile or did you have a reason it's glf_mage_lord_life_missile?
=[NK]= Col. Jack O'Neil 2023 年 7 月 12 日 下午 7:28 
Thank you so much!
Dante  [作者] 2023 年 7 月 12 日 下午 3:41 
*were

Stupid mobile keyboard. Anyways, you can copy the missing animation slots from this and paste it at the end of your file to make it work for yours!
Dante  [作者] 2023 年 7 月 12 日 下午 3:39 
You can open this up in AssetEditor and take a look at the animation set where at the end of the file we're her missing animation slots that I added to make this work.
Dante  [作者] 2023 年 7 月 12 日 下午 3:38 
Yeah I did mention in the parent submod that this Ariel could not play any firing animation. Turns out she was missing her FLY_COMBAT_READY_* animation slots from the mod's custom animation set. Together with FIRE_LEVEL, this Ariel can now play her spell casting animation to fire her projectiles. Hope that helps.
=[NK]= Col. Jack O'Neil 2023 年 7 月 12 日 下午 3:30 
Hey!

Have you tested this ingame? There was an issue with my so submod of this same compatibility. The problem is in the animation. I don't have time to look at your file ATM. Here's my mod and the question I wish in discord that chaosrobie answered

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2998208156
https://discord.com/channels/373745291289034763/1125934908796305428/1125934908796305428