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报告翻译问题






As said before the on the prowl/decapitate combo just has way too many really strong damage modifiers and that kind of overshadows a lot of her other skills. It should probably just be 1 damage modifier on each skill (though I do think one being for mark and one being for bleed would make it so you need to put a little bit more effort in to use them). Obviously base DD1 Grave robber has the same problem with lunge/shadow fade, but beastkin already does a bit to overcome that with her two wild card skills and I think she could overcome that even more just by lowering her base damage and then making knifehand/kunai throw do that base damage.
As much as I love being able to trounce on the thing from the stars, the fact that a character with the same base damage as arbalest can get a 285% damage modifier with armor piercing on veteran using on the prowl and decapitate seems just a little bit busted (and that's not even incorporating all her damage and crit modifiers or at level 5). The most grave robber can is 177% and she doesn't get any armor piercing with lunge or bonus accuracy with shadow fade.
I think the problem is pretty easy to fix though. On the prowl and decapitate just need fewer damage modifiers.
Also, expect to see a rework at some point in the future, I feel I could do much better.
Ninja catgirl
Adventure, HO!