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(note that if you are using the Odd Season 9 mod pack you may need to do some further config tweaking, Odd Discord has more details there)
For what it's worth: I've been running Evac All for many many years, and some variant of Gotcha Again for almost as long. Switched to the Redux the moment it came out, too. I haven't had (or seen) any issues there, so my guess is you're looking at a stealthier conflict somewhere in your list.
(no experience with Overwatch All/Others)
Should be, just don't remove it mid-mission
The vanilla mod doesn't behave this way.
AML version: 1.6.0
Sentry GUID: 3d418b87-f532-48ef-8c1a-e841bf8c4561
Message: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
Stack:
w XCOM2Launcher.Forms.MainForm.UpdateConflictsForMods(List`1 mods) w D:\AML\xcom2-launcher\xcom2-launcher\Forms\MainForm.cs:wiersz 529
w XCOM2Launcher.Forms.MainForm.ProcessModListItemCheckChanged(ModEntry modChecked) w D:\AML\xcom2-launcher\xcom2-launcher\Forms\MainForm.ModList.cs:wiersz 1326
w System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e)
w BrightIdeasSoftware.ObjectListView.SetObjectCheckedness(Object modelObject, CheckState state)
w BrightIdeasSoftware.ObjectListView.ProcessLButtonDown(OlvListViewHitTestInfo hti)
w BrightIdeasSoftware.ObjectListView.HandleLButtonDown(Message& m)
w BrightIdeasSoftware.ObjectListView.WndProc(Message& m)
w System.Wi
Good suggestion!
Is there any way to make it work with custom abilities? Maybe with an ini setting?
Specifically, I would love if abilities like close quarters specialist, or other reaction fire abilities, lit up along your path.
I would advise joining the XCOM2 modding discord where you can have a better conversation about all the issues you have with your current setup @nightmares, instead of repeated unrelated messages on a mod page.
As Dragon32 kindly pointed out you can find alot of help for your issues on the Wiki, namely the troubleshooting and superseded mods lists. Knowing what the mods you have subbed too actually *do* also helps and aids in locating a culprit when issues arise.
Trim your mod list and know which mods you're running for a start.
Read all of this: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
The game's visualisations can get out of step. Floors can be destroyed before the explosion occurs etc.
This bug is hard to reproduce, but it's always present in tutorial mission, when Bradford is shot in the back - his hp bar is already at 1 hp before officer shoots him.
thanks.
If by lag you mean a heavy FPS hit, typically on the geoscape, then that's usually indicative of a MCO conflict. That's one of the few that AML can identify so use its conflicts tab. Or manually check your other mods for the same MCOs as listed above.