XCOM 2
[WOTC] Gotcha Again Redux
318 条留言
XpanD 10 月 19 日 上午 9:51 
(not sure if this needs a new mission to take effect, existing saves may stay broken)
XpanD 10 月 19 日 上午 9:50 
Do you have Tactical HUD Lag Fixes? If so, try disabling it and test again. It has some issues.

(note that if you are using the Odd Season 9 mod pack you may need to do some further config tweaking, Odd Discord has more details there)
[C]lass.IcAL 10 月 19 日 上午 9:20 
Im not sure if it's *this* mod that's causing it, but I'm currently having an issue where If I reload a tactical (mid mission) save, I won't be able to target *anything* until my next turn. I've tried looking through what mods I have that could effect targetting, but it does properly show the line of sight indications on enemies I *should* be able to shoot, so I'm not sure what's going on. If anyone could help, I would appreciate a ton!
bamboocarpet 10 月 16 日 上午 3:02 
Essential mod. Can't imagine playing without it.
Zelfana 8 月 31 日 上午 6:43 
If they are both listeners there is no conflict at all. It's only a conflict if there is an actual override in which case the listeners for that UI class stop working.
XpanD 8 月 31 日 上午 5:56 
If AML isn't complaining I wouldn't worry about it, it's probably handled somewhere internally already.

For what it's worth: I've been running Evac All for many many years, and some variant of Gotcha Again for almost as long. Switched to the Redux the moment it came out, too. I haven't had (or seen) any issues there, so my guess is you're looking at a stealthier conflict somewhere in your list.

(no experience with Overwatch All/Others)
Xilay 8 月 31 日 上午 4:45 
I saw in ALM that this one overrides UITacticalHUD (UIScreenListener), a class also overriden by Evac all/Overwatch all/others. AML doesnt say they clash (somehow) but I wanted to ask if that would cause any problems since, as of rn, Evac all/Overwatch all/others stright up dont work for me
Redz 8 月 24 日 上午 2:52 
Hello, i'm currently playing Tedster Long war with this mod in my playlist and i can't see any of the objects and line of sight indicators, i don't really understand why as the old gotcha again works perfectly fine for me.
RustyDios  [作者] 8 月 18 日 上午 3:06 
Should be safe to remove all 3 of the older mods and replace with this one mid-playthrough as long as its not on an in-mission (tactical) save
MarqFJA87 8 月 18 日 上午 2:11 
@Dragon32 Would it automatically replace the original Gotcha Again, Peek From Concealment and its UI Fix when I do so? Or would removing them in lieu of it cause game-breaking problems?
Dragon32 8 月 15 日 上午 7:39 
@MarqFJA87
Should be, just don't remove it mid-mission
MarqFJA87 8 月 14 日 下午 8:51 
Is it safe to add/remove mid-playthrough?
樱风今天吃什么 8 月 12 日 下午 2:54 
If you say so.
RustyDios  [作者] 8 月 12 日 下午 1:36 
That's a new one, I have never once experienced that in I don't know how many 100's of hours using this mod. Obviously a conflict of some kind on your end
樱风今天吃什么 8 月 12 日 下午 12:27 
Why do movement path lines and icons sometimes appear during unit movement animations?
The vanilla mod doesn't behave this way.
RustyDios  [作者] 8 月 4 日 下午 2:35 
Seems like an issue in your AML setup and nothing to do with this mod. Refer to the AML troubleshooting on the XCOM2 wiki//AML Github // XCOM2-Modding discord.
Idę Na Spacer 8 月 4 日 下午 2:33 
Have problem pliss help me !!!

AML version: 1.6.0
Sentry GUID: 3d418b87-f532-48ef-8c1a-e841bf8c4561
Message: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.

Stack:
w XCOM2Launcher.Forms.MainForm.UpdateConflictsForMods(List`1 mods) w D:\AML\xcom2-launcher\xcom2-launcher\Forms\MainForm.cs:wiersz 529
w XCOM2Launcher.Forms.MainForm.ProcessModListItemCheckChanged(ModEntry modChecked) w D:\AML\xcom2-launcher\xcom2-launcher\Forms\MainForm.ModList.cs:wiersz 1326
w System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e)
w BrightIdeasSoftware.ObjectListView.SetObjectCheckedness(Object modelObject, CheckState state)
w BrightIdeasSoftware.ObjectListView.ProcessLButtonDown(OlvListViewHitTestInfo hti)
w BrightIdeasSoftware.ObjectListView.HandleLButtonDown(Message& m)
w BrightIdeasSoftware.ObjectListView.WndProc(Message& m)
w System.Wi
RustyDios  [作者] 8 月 2 日 上午 10:08 
Yes, maybe ... I'd have to invest some time looking into it
Good suggestion!
Saladin 8 月 2 日 上午 9:53 
Really love this mod. Thank you.

Is there any way to make it work with custom abilities? Maybe with an ini setting?

Specifically, I would love if abilities like close quarters specialist, or other reaction fire abilities, lit up along your path.
RustyDios  [作者] 6 月 10 日 下午 1:27 
That is a serious amount of spam, completely unrelated to this mod. - Almost report/abuse-flag worthy, but I'll hold off on that for a 'first offence', plus you just seem desperate for answers ...

I would advise joining the XCOM2 modding discord where you can have a better conversation about all the issues you have with your current setup @nightmares, instead of repeated unrelated messages on a mod page.

As Dragon32 kindly pointed out you can find alot of help for your issues on the Wiki, namely the troubleshooting and superseded mods lists. Knowing what the mods you have subbed too actually *do* also helps and aids in locating a culprit when issues arise.
XpanD 6 月 10 日 上午 10:58 
holy comment/notification spam batman
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 10 日 上午 9:39 
is there a long for conficted mods ones that you turn off the notifications for at the main menu for future reference?
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 10 日 上午 9:37 
which mod adds the resistance leader to targeting your squad in the first mission anyone know?
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 10 日 上午 9:37 
i also removed a kill counter mod cause i had the original and the redux both enabled for sum odd accidental reason. now just have the redux version.
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 10 日 上午 9:36 
okay i disabled quick soldier info and i have a tactical cleaner mod enabled so that it doesn't obstruct the mod flow.
Dragon32 6 月 10 日 上午 5:30 
@☥¤§ÑîGHTMÃRɧ¤☥
Trim your mod list and know which mods you're running for a start.

Read all of this: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:38 
In Mission Gatecrasher, instead of it being a monument with c4 it starts the mission with outrider fight in front of me, if my squad wasn't concealed she's rogue and would attack me! this is a bad troll or something, I bet this particular mod that trolled here could be responsible for the Lose a turn prepare perk on every character!
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:34 
my game is also starting a new map apart from the base game and when i met up with mox for the first time the cutscene ALWAYS everytime i've modded wotc which is ALOT of times glitches up when Mox is using his abilities in a shipping container yard not sure what mod broke my cutscene here i have no idea...maybe one of you guys know how to fix it?
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:31 
lol I don't know where to start Rusty! I got so many of those type of mods. is there any ini or log files Rusty that record this Prepare perk or the Alternative to Hunker down Hunker perk so I can find them and remove them or track them down?
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:30 
i think the problem Rusty is caused by a bad class or perk mod that wasn't designed to be a troll necessary but it turned out that way it was rather poorly implemented.
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:26 
I had like 450-550 mods before but i went to modding and couldn't get my things backed up, ran into that issue so many times of corrupting my mod folders and such thru steam.
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:25 
I think the Knox Proficiency Commander plugin is causing my problems with my custom classes and such. I like the extremely difficult ai realism of longwar but i don't like how long the missions take well so Long, so I got all my mods with long war things just not long war enabled.
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:21 
Rusty I'm running 950+ mods so that makes since what mods are causing the longer loading screens usually and long loading before missions? do you know the specific ones? what about the camera zoomed in or staggering any known fixes bud?
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 9 日 下午 4:18 
ok
RustyDios  [作者] 6 月 7 日 下午 3:45 
I can't recall ever hearing a problem like that before. 100% sure it is caused by a bad combination of mods. 99% positive this isn't one of them.
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 7 日 下午 2:48 
this problem i am facing is making missions way longer and the game literally unplayable for me. :(
☥¤§ÑîGHTMÃRɧ¤☥ 6 月 7 日 下午 2:47 
i'm having a new problem my soldiers when they are hit can't attack instead they lose a turn and have to go into hunker or prepare mode anyone know what asshole mod is causing this?
RambelZambel 4 月 3 日 下午 2:48 
"There is a 2-tile grace period to activate overwatch, as long as the start and end of your movement path are also concealed! MCM Editable!" Does this conflict with "revert overwatch rule change"?
Destrudo 3 月 29 日 上午 3:53 
@Dragon32 That's true, though from my tests the bug is likely tied to Gotcha's custom path-indicator system. If it's disabled everything is fine. And interestingly enough, I've never seen that behavior in 'original' Gotcha Again
Dragon32 3 月 29 日 上午 3:28 
@Destrudo
The game's visualisations can get out of step. Floors can be destroyed before the explosion occurs etc.
Destrudo 3 月 29 日 上午 1:23 
I found minor but mildly annoying bug. Sometimes unit's hp is deducted before the shot connects. Example: you ambush Sectoid with 3 soldiers, 2 are on overwatch, 1 shoots sectoid for 3 damage and activates it. Sectoid triiggers first reaction fire and gets hit for another 3 damage. And from now on things are getting a bit weird. Sectoid should have 4 hp (10-3-3) after two shots, but its hp bar shows 1 hp. After short delay the second reaction shot is triggered and it hits for 3 hp again. Meanwhile hp bar jumps from 1 hp to 4 hp and drops to 1 hp after shot connects.

This bug is hard to reproduce, but it's always present in tutorial mission, when Bradford is shot in the back - his hp bar is already at 1 hp before officer shoots him.
RustyDios  [作者] 3 月 11 日 上午 9:58 
should do
Draky 3 月 10 日 下午 2:57 
does this work with the LWTOC?
galaxyconvoy1977 2 月 21 日 上午 11:49 
my bad I apologize, i have the original Gotcha... So conflic.
thanks.
galaxyconvoy1977 2 月 21 日 上午 11:30 
@Dragon 32. thanks, it s not on the geoscape but on the battlefield during mission, the game lags... It s fully playable but not nice to play... I don t understand why. best regards.
Dragon32 2 月 21 日 上午 11:08 
@good connection only
If by lag you mean a heavy FPS hit, typically on the geoscape, then that's usually indicative of a MCO conflict. That's one of the few that AML can identify so use its conflicts tab. Or manually check your other mods for the same MCOs as listed above.
galaxyconvoy1977 2 月 21 日 上午 11:01 
thanks for this Mod. But i have a problem with it. the game lag when I use it...? i don t have other incompatible mod with it... I don t understand.
adm1ral 2 月 18 日 上午 4:18 
Thank you for your Redux mods! :2018bestaward:
Bilge well 2024 年 12 月 11 日 上午 9:14 
Bless you, bless you and bless you again.
GnaReffotsirk 2024 年 12 月 4 日 上午 3:06 
can you add UI resize like smaller healthbars smaller icons?