安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






you did good on the overall office experience. also the couple music drop ins were nice.
for my taste the amout of combat was too much, not that it was hard, just too much.
https://youtu.be/RtVGq0APfmg
It reminded me a lot of JamaicanDave's Quarantine-Overtime-Escapade trio of maps, which I love (and which are the very first workshop items I downloaded for BM).
like pov from other scientist after Resonance Cascade occurs
so may you add some dark part i dont have points to give you award sorry
But yeah i get what you mean, i actually make my maps with more height and all now. This one was a map from last year that i lost motivation on because of a bug issues i was having. But yeah your right its fine, i more listen to critism then i ever did now. Thanks alot man i appreciate it. For part two i will def listen to what you said, with more section such as labs and etc.
Now to answer Ysubby, thanks i apprecite it, well i think i can arrange that in a small update eventually. thanks for your feedback.
The time you spend on creating maps like this, you could spend on Vicarious Reality, which is progressing?