MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

PlanetaryConditions
48 条留言
MagnumForceGB  [作者] 10 月 16 日 下午 2:55 
I have never tried multiplayer with it. I would have to see what the spawn is of the actor, the gravity and conditions should be the same since I pull the values from a hash of the planet/system name and date.
Shadowgoob 10 月 16 日 下午 2:46 
Is this supposed to sync in multiplayer?
MagnumForceGB  [作者] 10 月 13 日 下午 12:24 
Updated for Shadows of Kerensky DLC
MagnumForceGB  [作者] 2024 年 9 月 29 日 上午 7:01 
works on existing saves
moikka434 2024 年 9 月 29 日 上午 6:06 
Does this need a new campaing/career to work or does it also work on existing saves?
MagnumForceGB  [作者] 2024 年 9 月 27 日 下午 4:14 
Should, last I heard
du4lity (they/them) 2024 年 9 月 27 日 下午 4:06 
Does it work with YAML?
MagnumForceGB  [作者] 2024 年 8 月 19 日 下午 10:15 
I think it affects jump jet acceleration, but its limited to 25% or so. I'll have to look at the code.
Upsilon Crux 2024 年 8 月 19 日 上午 11:05 
This is really good and brings some nice variations in positioning and movement strategy.
I haven't played extensively, but wanted to ask - does gravity affect jumpjets/fall rates?
MagnumForceGB  [作者] 2024 年 7 月 25 日 上午 10:41 
"Could not find SuperStruct MW5_Comp_Setting_C"

Means that the MW5 Mod Compatibility Pack was not loaded. It has to load at 0 so it loads before all.
Laceon 2024 年 7 月 24 日 上午 11:54 
Got that exception error again.
LowLevelFatalError [File:Unkown] [Line: 3146]
Could not find SuperStruct MW5_Comp_Setting_C to create MT_PlanetarySettings_C

Was working great till i broke my mod loadout and had to reset them all.
I didnt delete any of the mod settings or files while resetting.
Thank you again for making this mod!
Laceon 2024 年 6 月 14 日 下午 11:40 
Huh, i tried to replicate my steps. But its no longer throwing that error. Could've been a fluke, sorry! Hav'nt got to test the mod much yet but im stoked and it seems to be working now. Only thing i did was re-download the files. Thanks for the mod! Appreciate you!
MagnumForceGB  [作者] 2024 年 6 月 14 日 下午 4:52 
Anymore information than just that?
Laceon 2024 年 6 月 14 日 下午 3:05 
Got slapped with an exception error. Cannot find control_c or some hoopla. :( big sad, especially when this should be in the base game.
stanislav_sh 2024 年 6 月 9 日 上午 12:48 
anyone know - in voulcanic ambient heatsinks everytime less effective and in "winter" more effective? im not sure, but time-to-time i receive an opposite work of the heatexchanges.
Shockwave S08 2024 年 3 月 21 日 下午 9:08 
Does this work with DLC6 (Solaris Showdown)?
Fuhrer_51[RUS] 2024 年 2 月 6 日 上午 10:07 
Thanks for the clarification!)
MagnumForceGB  [作者] 2024 年 2 月 6 日 上午 10:05 
Affects all
Fuhrer_51[RUS] 2024 年 2 月 6 日 上午 9:00 
Perhaps I missed it, but I did not notice one important detail in the discussion of the mod: does it only work in relation to the player or does it also affect NPC mechs? 🤔
MagnumForceGB  [作者] 2024 年 1 月 20 日 下午 1:17 
You can change the settings in the gameplay options menu. For deceleration, if its slow in high gravity, then I need to fix that.
Fkelloeti 2024 年 1 月 20 日 下午 12:38 
Hey! Great mod. I've just found an odd quirk/issue with how planets affect acceleration - I've noticed that on planets with low gravity (higher speed), decelerating is ludicrously slow. On planets with high gravity/low speed, accelerating is very slow, decelerating is super fast; if you reverse, however, decelerating back to 0MPH is ALSO very slow. This seems like the opposite of how it should work?
Shiro Kurita 2023 年 12 月 8 日 下午 1:11 
It does not sync in multiplayer :-(
Caffeine 2023 年 12 月 6 日 下午 6:21 
I like the idea of this mod but it seems like the primary effect every planet has is to reduce heat sink efficiency by 20%. Or about 20%. It just feels like a penalty.
midnightsky6900 2023 年 12 月 6 日 下午 1:12 
thanks for that :)
MagnumForceGB  [作者] 2023 年 12 月 4 日 下午 12:45 
Go into the gameplay options and go to planetary conditions, you can change settings there.
midnightsky6900 2023 年 12 月 4 日 上午 2:14 
I tried this mod out and i found it to be great, ...however is my King Crab supposed to to run at 145 kph (or Mph) and stop like a runaway truck with no brakes,..just curious, 'cos i dont mind the speed but its a bitch to slow down to face an enemy...just sayin :)
MagnumForceGB  [作者] 2023 年 11 月 5 日 下午 9:25 
Updated to 2.1, added a 10 second delay between when the gravity component retrieves the traits and starts the logic. This should allow any mod that doesn't set the traits in the pre-spawn code to work.
Malukeiro 2023 年 10 月 25 日 下午 9:56 
I remember back in MW2 when Betty would call out the ambient weather. I miss those times.
Dikubus 2023 年 10 月 11 日 下午 4:03 
Double that, thank you
echelon8504 2023 年 10 月 9 日 下午 5:06 
Thank you!!! :MonkLove:
MagnumForceGB  [作者] 2023 年 10 月 3 日 下午 8:25 
recent update was for the DLC5 and added options for configuring the modifiers from gravity and terrain. Make sure its running the latest version of MW5 and you have MW5 Compatibility Pack enabled. It will run without the DLC purchased, but needs to be on the latest version. I play it on my steam deck as well but with only Reactor Explosions and Ejections.
echelon8504 2023 年 10 月 3 日 下午 7:42 
I am using various YMAL mods but everything worked prior to the recent update. I am on the latest version of the Steam Deck
echelon8504 2023 年 10 月 3 日 下午 7:39 
just to give you a heads up the newest update breaks the mod
MagnumForceGB  [作者] 2023 年 9 月 28 日 上午 9:50 
I also added liquid effecting speed, but its based on how deep you are in the liquid and whether it covers your lower leg or upper leg. This part is controllable through options as well.
MagnumForceGB  [作者] 2023 年 9 月 28 日 上午 9:36 
Updated the new DLC. Now requires the MW5 Mod Compatibility Pack since you can change a lot of options. I updated the contract details page to show the changes to the mechs.
MagnumForceGB  [作者] 2023 年 8 月 19 日 下午 8:14 
New update in 1.3. Mechs going uphill/downhill will have their top speed decreased/increased by up to 30% at a 45 degree slope.
MagnumForceGB  [作者] 2023 年 7 月 31 日 上午 9:56 
New update has mech top speed increased/decreased by 15% instead of 30% of before. The tooltip will now show that the mech speed has changed.
MagnumForceGB  [作者] 2023 年 7 月 27 日 上午 8:54 
There is, but its generally the same for each biome and a very small amount. The Forest Winter biome is -47 degrees C, which gives you a whopping 1% bonus to cooling. The same temperature for this mod is 8% bonus to cooling. There is also more factors used for this mod, like time of day.
lynchie72 2023 年 7 月 27 日 上午 8:34 
I though that Biome temps at least were already in the base game. Unbelievable that they are not.
DayChap 2023 年 7 月 27 日 上午 4:36 
Great mod, i recommend adding some screenshots so more people can see it.
MagnumForceGB  [作者] 2023 年 7 月 13 日 下午 11:17 
Updated the mod for the temperature to be more varied.
MagnumForceGB  [作者] 2023 年 7 月 13 日 上午 9:32 
Currently the extreme ends of the temperatures are not being used since Biomes never go into the uninhabitable cold/hot versions. I'm going to make the extreme parts hit them instead. The test version will be on Nexus at first to see how they feel.
MagnumForceGB  [作者] 2023 年 7 月 13 日 上午 9:31 
Yes it will work, but if its loaded before it, you won't get the information from the contract screen. Von has the code and will be working around it.
Wolfy Halfmoon 2023 年 7 月 13 日 上午 12:01 
will this work with vonbioms maps?
MagnumForceGB  [作者] 2023 年 7 月 12 日 下午 2:11 
Then the biome attributes have been modified by some other mod. Forest Winter and Glacial have their attribute set to 1 - Cold as the highest. The highest the temp will allow in the code is 19 C at a time of day of noon. It will be below 0 at night. Glacial can go colder with the 0 - Extreme Cold attribute if everything is stock.
√t0rk 2023 年 7 月 12 日 上午 10:29 
So I started a new career with this mod enabled, and noticed quite early that the temperatures need tuning. Biomes with wintry conditions should have low or negative temperatures, but I stumbled upon two worlds with temperatures over + 20 or even + 30 °C. The biomes in question were winter forest and glacial.
√t0rk 2023 年 7 月 11 日 上午 8:35 
For some reason I thought that planetary conditions were already in the vanilla game. Thank you for fixing the issue. :steamthumbsup:
GreatGooglyMoogly 2023 年 7 月 10 日 下午 9:12 
Should have come with the game since the beginning! thank you for this!