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报告翻译问题
生物阿,因為是生物才能自由追蹤敵人,是碰到敵人時他會自殺然後爆炸
追蹤彈本質是生物,我讓他會盡量遠離人類了,但AI這種東西很難控制,所以我建議是船外確認有怪物在射,通常會炸到自己都是因為船外沒有怪物讓他鎖定(如果飛回來,可以用子彈引爆它)
When I have time I will check how all of it work again and maybe will upload a video about it to Youtube, thanks
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3000949045/591761374510676714/
Whenever a crew member tries to load ammo to the turret it says
"Failed to load ammunation to Micro SLL Turret"
i love these mods, and i appreciate your attempts to make them better for everyone
if i observe any balancing issues with the turrets or ammo costs i'll let you know
i want the EK Turrets to be sidegrades, or alternatively, only slightly better.
not the only logical choice.
Since I don’t know how to connect the missile’s logic circuits, I can’t test it myself.
If you're referring to the one that fires laser-like bullets, that should be the Light Chaingun Turret. Its original price was 2500mk, but I’ve just raised it to 5000mk.
The corresponding Light Rotary Chaingun has also been increased to 7500mk.
Hopefully, this should help with balancing the game.
the really super cheap 2300 base price one that shoots laser bullets
its effectiveness in combat is extremely high, you might wanna look into it if you're rebalancing
if this mod was a sidegrade to regular barotrauma it would truly be one of the best mods ever made, i definitely support your efforts to integrate it
(I've already adjusted the crafting cost of the ammo, so it shouldn't be too extreme.)
The turret prices might be adjusted in the future, but the exact values will likely depend on each turret's performance.
It's 3 years ago but right now the missile still work fine
EX:電磁槍彈藥箱每次-0.5耐久,彈藥箱沒有額外去定義耐久,因此默認的耐久上限就是100,100/0.5=200,如果改為-0.25則會變為400發
As you mentioned, if you experience this problem, trying to load this mod with a higher priority might help.
Works very well. Thanks Lucifinel for keeping this updated