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We don't want to turn down the difficulty as it's reasonable (hard but doable) just reduce the frequency a little, thanks.
Could be slightly wrong but that's how I understand it.
@Wash2 it also NEEDS the mods in this collection in order to work properly.
https://youtube.com/playlist?list=PLfoIDrPrQw7m-clDf8IhurH-voxmcU0dm
Wished some big youtubers could able to look into this like Splitsie etc... So maybe we can gets bars setup for SE2 so we can actually have a Fun game for SE2
Thanx again!
I can hardly wait to see a GRAND scale version with like 7 planets, and each with a moon or two; a Truly Massive Scenario that will take months to get anywhere lol Each planet with their own special resources (I love using Industrial Overhaul, brings so much more to the game, oh and cant forget to add in shields and THYA script, I mean what is science fiction without shields! lol), and a somewhat of a progression line(s) so that going to each is needed in some way.
The only thing I'm having issues with is knowing what will trigger what; like, I built my first little destroyer to get into space, and then when I was done it, Marshal Law by GC and cant leave the planet.. I only had a small shuttle, a mining ship, and the destroyer, so I was not ready to go fight yet...
Thank You!!
Also @gachd, using wind turbines, the "max output" is how much the turbine COULD be producing, but unless the power is being used it will never go to max. Current output shows how much of the power it is generating is being used by your stuff. If that's not what you meant, then I'm not sure because mine are working fine on a newish AaW save.
new map,
contracts,
new npc
Or my internet goes wrong?
MOD_ERROR: Ares at War Part 2/3, in file: ...SteamLibrary\steamapps\workshop\content\244850\2742647898\Data\Factions.sbc Resource not found, setting to null. Resource path: ...SteamLibrary\steamapps\workshop\content\244850\2742647898\Textures\FactionLogo\faction\logo02.png
and some warnings for error spawn groups of Reavers (maybe that right)