Slay the Spire

Slay the Spire

The History Eater 上白泽慧音
33 条留言
Nice Nature 9 月 18 日 上午 2:27 
慧音老师太有强度了
Palland 6 月 15 日 上午 4:19 
太好玩了慧音老师
numanuma-hei.ei 5 月 17 日 上午 3:13 
I do not understand how much dmg history does, could you recheck the tooltip?
Mike 4 月 9 日 上午 3:06 
白泽一时爽,一直白泽一直爽!
Autmn  [作者] 2023 年 8 月 19 日 上午 4:49 
@Vengyr
Thanks. I am glad to hear a rewind build working. I'm always afraid that History is too mechanically OP for other archetypes to be viable. I would say Keine's overall power level is around if not stronger than Watcher. In my experience as A20, she can struggle a bit in act one but if made thru and found right build she is pretty unstoppable. Nevertheless, having fun is the most important and I'm glad you did.
Autmn  [作者] 2023 年 8 月 19 日 上午 1:16 
@念乡炊烟正浓时
感谢反馈,应该是因为从容的消耗是回溯后触发的,下次更新会改成立即消耗就不会有这种情况了
业 风 神 闪 斩(双刀战狂 2023 年 8 月 18 日 上午 11:04 
结算页面可爱捏
念乡炊烟正浓时 2023 年 8 月 17 日 下午 11:14 
反馈一个bug(虽然大概是尖塔动画优先结算的锅)从容被时间洗牌回溯后有可能被立刻抽上来,这种情况下就相当于是少抓了一张
Vengyr 2023 年 8 月 15 日 下午 1:46 
Good mod, fun mechanics. Tried a rewind build, and it was kinda OP with the extra draw from the artifacts, but this might be due to low ascension (8).
谜之名 2023 年 8 月 13 日 上午 12:26 
很不错
Autmn  [作者] 2023 年 8 月 10 日 下午 9:42 
@Pages 因为白泽形态本质上属于stance,和观者的姿态,崩坠守护者的防御形态等是同一类。不过你这个经历有点悲(难)惨(绷),如果造成困扰还请谅解
Autmn  [作者] 2023 年 8 月 10 日 下午 9:40 
@wbfw109 It is now generally better.
Pages 2023 年 8 月 10 日 上午 9:35 
为什么白泽形态和观者的三种姿态是冲突的啊,拿了个棱镜本来想整点花活的,然后刚进神格就被白泽顶掉了
wbfw109 2023 年 8 月 7 日 上午 6:08 
the starter relic is so useless. it is same that I have no starter relic for 1 ~ 2 turn. (weak).
Autmn  [作者] 2023 年 7 月 16 日 下午 5:20 
@Lilith Yes, it is for the run. It is also limited to that instance of the card (a second Returning Bridge will not trigger the effects of the first).
Autmn  [作者] 2023 年 7 月 16 日 下午 5:18 
@anaertailin 如果可以的话感激不尽!
Lilith 2023 年 7 月 16 日 下午 2:24 
Does the Returning Bridge card gain the additional effects until the end of the run, or will it also happen in runs you find it again afterwards?
anaertailin 2023 年 7 月 16 日 上午 3:31 
Leafeon523 2023 年 7 月 14 日 下午 3:58 
Really enjoyed this mod. Keep up the good work!
Endermarke 2023 年 7 月 10 日 上午 3:21 
历史叠高了好爽 一条归桥完全抢不到头
Autmn  [作者] 2023 年 7 月 8 日 下午 9:22 
You are too kind. Feel free to pop anything here and I'll look into it.
Zu 2023 年 7 月 8 日 上午 7:15 
If I were to make a feedback topic, what would you like me to focus on?

Usually I leave it at text clarity and brevity but that's not terribly important.
I could check if any numbers are off but I don't have a full grasp of the tool pool since I've only played a few runs unlike you.
Kehrei 2023 年 7 月 8 日 上午 6:28 
满分
Autmn  [作者] 2023 年 7 月 6 日 下午 6:35 
Thx! It is my most loved and hated card. Loved because it's very satisfying watching all the animation, hated because I spent two whole days making one single card XD
liconiconi 2023 年 7 月 6 日 下午 6:26 
Yes, I know "There must always be a corrupt heart" is just a meme from WoW. Whether or not you make an alternative final boss, the returning bridge is a very interesting card with a mechanism.
Autmn  [作者] 2023 年 7 月 6 日 下午 5:32 
Did you kill the heart with returning bridge? Congrats! I am sorry for that being anticlimatic haha. The line "There must always be a corrupt heart" is just a meme/reference, it's not meant to imply anything (although it kinda did). But I have considered making an alternative final boss. Maybe that will happen in the future.

About the new scene, I'm no artistic person, and couldn't find anything suitable enough for it, so am kind of relying on the community here, if possible.
liconiconi 2023 年 7 月 6 日 下午 4:51 
How about an extra boss battle after use returning bridge to kill the corrupt heart? Besides, a new scene after kill the corrupt heart (instead of the ironchad) can make this mod better.
Autmn  [作者] 2023 年 7 月 6 日 上午 6:27 
I do have some design ideas in mind but it may take some time to implement. Thanks again to all of you.
Zu 2023 年 7 月 6 日 上午 4:45 
For coding reference:
Astesia performs "scry 1" when your turn starts.
Bladedancer Reforged gains combo for playing cards and fury for attacking.
Grift the Spire cards have experience bars but there's an exp limit in combat.

None of this is tied to a visible relic. Either it's tied to each card without telling the player or they employ hidden relics. I do know you can have multiple starters.

You might even find one of Downfall's mod authors when they have some spare time. Their mechanics are among the most ambitious. I still have no idea how they implemented gem sockets.
不也挺好吗 2023 年 7 月 5 日 下午 10:59 
I've been waiting it for so long! Thank you
Autmn  [作者] 2023 年 7 月 5 日 下午 8:25 
Thank you for your kind words!

For advertising, I personally don't really use Reddit or Discord. If anyone is willing to do it I'd be glad, otherwise it's completely fine.

For starter relic, you are definitely right. It is an issue that I know exist but yet to find a proper solution. I will try to come up with something but for now my suggestion is to avoid boss swap if possible. Sorry for any inconvenience.
liconiconi 2023 年 7 月 5 日 下午 7:23 
A new touhou mod!This is great!
Zu 2023 年 7 月 5 日 下午 5:14 
Wow. My first run was way more satisfying than expected.

Idk if this mod's mechanics just resonate with me but I honestly think they're smart and interact in such unique ways that I had to comb my subs to find parallels with other mods.

You really gotta add some more tags, screenshots, possibly advertise it on Discord or Reddit if they give you permission.

I will say that you might want to tie the starter relic to the character (tweak the numbers if necessary) and think of a suitable replacement. Managing time shift is fun, so I worry that trading the starter might unintentionally lower the excitement.