边缘世界 RimWorld

边缘世界 RimWorld

Mono Weapons Pack
159 条留言
TLS - Corgserker 10 月 16 日 下午 1:15 
Do the ranged attacks on the mono glaive, the mono whipblade and the mono charge lance interfere with the shield belt?
Aelflead Wayne  [作者] 9 月 27 日 上午 9:25 
Hmm, I've never seen that error before
Shizzazzle 9 月 27 日 上午 8:36 
something not playing nice with vanilla expanded?
Shizzazzle 9 月 27 日 上午 8:35 
<24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickManager.DoSingleTick () [0x00102] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Shizzazzle 9 月 27 日 上午 8:35 
alright, gonna have to do in two comments bcos its long System.NullReferenceException: Object reference not set to an instance of an object
[Ref 744D60E5]
at PipeSystem.CompHeatPusherNeedResource.get_ShouldPushHeatNow () [0x0001d] in <d6fbed99613f43f0ab7e01809dab7691>:0
at Verse.CompHeatPusher.CompTick () [0x00015] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingWithComps.Tick () [0x00025] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0007b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x0022c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Planet.WorldObject.DoTick () [0x00162] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in
Aelflead Wayne  [作者] 9 月 26 日 上午 6:53 
If you still have the log file look for ``Ref 744D60E5`` in there and paste the first result, if you don't have older log try to replicate the error and look for the ``[Ref ******]`` before ``Duplicate stacktrace``
Shizzazzle 9 月 26 日 上午 6:27 
sorry, are there any other logs i can share? thanks for your help and cool mod btw
Aelflead Wayne  [作者] 9 月 25 日 下午 3:02 
That log only have a ref to the error...
Shizzazzle 9 月 25 日 上午 9:55 
getting spammed with this error, not using CE

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 744D60E5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Aelflead Wayne  [作者] 9 月 25 日 上午 3:40 
如果有CE以及建筑高度高于射角是会无法攻击的。。。
Aelflead Wayne  [作者] 9 月 25 日 上午 3:36 
麻烦上传日志。。。
荒野大政委 9 月 25 日 上午 3:26 
单分子战矛无法攻击大型建筑,并且会红字报错
Aelflead Wayne  [作者] 9 月 22 日 下午 8:27 
caused by both mod having the same CE patch rn, will be fixed soon
TheBronzeWarrior 9 月 22 日 上午 7:43 
i cannot find anything that would cause them to fail
TheBronzeWarrior 9 月 22 日 上午 7:37 
both this and plasma are throwing errors which i cannot for the life of me find in the files with CE. its yelling about some patch but i cant find which
Aelflead Wayne  [作者] 9 月 6 日 上午 2:44 
1.6 yes but not Odyssey
Jetharius 9 月 6 日 上午 1:08 
I'll wait for the full release of CE then. Though the dev branch does support 1.6 currently.
Aelflead Wayne  [作者] 9 月 5 日 下午 1:29 
And no ammo mode in CE is generally not supported on mods
Aelflead Wayne  [作者] 9 月 5 日 下午 1:22 
And you need to remove CE patch in mono pack when using dev CE
Aelflead Wayne  [作者] 9 月 5 日 下午 1:21 
Also both CE dev don't support Odyssey yet
Aelflead Wayne  [作者] 9 月 5 日 下午 1:20 
Which version of CE you are on?
Jetharius 9 月 4 日 下午 12:47 
If the log had anything useful I would have included it. Because the game crashes without throwing an error, the log has nothing, not even a crash report. Hugslib doesn't have anything. But here's your log.

https://pastebin.com/A3izVeqP
https://pastebin.com/Rd0K162k w/ hugslib

savegame:
https://drive.google.com/file/d/1Qf0xX0rcHcbPxOsSDYFmRUv5t9jd95uC/view?usp=sharing

I would recommend reproducing the steps on your own or use the save provided;
Start a dev quicktest, spawn 3 mono glaives, equip your colonists, assign hunting, mark animals for hunting, and unpause. I can usually force a crash within a minute. Short of me decompiling and editing your assembly, then throwing in stack traces, you have a better idea of your hybrid weapon system than I ever will.

Sorry the log isn't helpful in this case, but the game crashes silently, and I don't know of a way around that personally.
Aelflead Wayne  [作者] 9 月 4 日 上午 12:17 
Please upload your log after you ctd to pastebin or smt, I'm not a psychic...
Jetharius 9 月 2 日 下午 8:57 
Agreed, The hybrid weapons with CE cause a crash-to-desktop during instances when swapping to melee. I have been able to repeat this on dev quicktests using the Glaive to hunt. Colonists will shoot normally, reload normally, but when moving to finish off a downed animal, the game crashes to desktop. No error log, just a hard crash. I suspect its related to the weapon mode-change from ranged to melee when the pawn goes to finish off the animal.
Echo Ichor 8 月 30 日 上午 11:33 
I wanted to mention that while some mentioned an issue with using shield belt with the glaive, I've discovered that there is also an issue using shield belts with the Mono Spear. I hadn't been noticing that two of my melee pawns with them were not attacking since getting them.
Grey 8 月 26 日 上午 9:01 
Im using CE and there is definitely something going on with glaives and other hybrid melee\ranged weapons
Had to cherry pick them out unfortunately
群钓鱼佬时不时来打个窝 8 月 8 日 下午 9:26 
Well, I think the old version of the mono spear texture looks more attractive,the blade of the new spear seems a bit short :P
Bobo Wontons 7 月 23 日 上午 2:39 
Mono Glaive melee or ranged attack cannot be used with shield belt though description of weapon says they can. If a pawn attacks with a Mono Glaive and equipped shield belt, they instead stand and do nothing. Upon removing shield belt, the Mono Glaive attacks and shoots like normal.
mikester112 7 月 15 日 下午 8:33 
one of your patches for royal arsenal uses VEF.ThingDefExtension when it should VEF.Things.ThingDefExtension and this causes a red error on startup
moo 7 月 11 日 下午 3:00 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Mad Catter  [作者] 7 月 1 日 下午 9:23 
1.6 Working version updated. Please report any issues.
Mad Catter  [作者] 6 月 24 日 下午 8:32 
Temporary Update to 1.6. Please report any issue you encountered!
Abster 6 月 24 日 上午 9:06 
This would be a great set of weapons, except for the debuffs to speed/hit chance etc with most (if not all) of the weapons. Because of this I haven't used any of these weapons despite having this mod for ages. Sorry to the mod author, I'm not being ungrateful, but it's just personal preference. I use the vanilla monosword & zeushammer instead. Thanks anyway.
cloudust 6 月 21 日 下午 5:18 
Ah, okay.

For anyone looking to get this pack and have the ability to CRAFT these weapons, please note that you need THIS MOD HERE to do so:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2559489638
Craftable Royalty Weapons (Continued)
cloudust 6 月 21 日 上午 9:19 
@Mad Catter

I'm unfortunately able to find a way to research or craft these. Am I missing something?
Wavier0 6 月 15 日 下午 9:26 
I'm currently encountering a problem where they won't shoot any of the mono weapons with that function, not sure why. they just stare at the target lovingly and never shoot
Mask of Humble 6 月 2 日 下午 1:38 
Are they no longer researchable/craftable?
Mad Catter  [作者] 5 月 22 日 上午 7:48 
Immersion Reason: Empire Crafter wouldn't make subpar quality Stellic Weapons for their lieges
Design and Technical Reason: It would be annoyed to find these weapons not at maxed quality since they are rare. Also their current stats are between Masterwork and Legendary of their initial base stats.
Sumatris 5 月 21 日 下午 12:09 
Cool stuff. The lack of quality scaling on the stellic weapons is a bit of a bummer, though. Is there a particular reason for this, considering that all the other weapons have it?
Imagine12 5 月 17 日 上午 3:05 
I know why it's not patched with CE:GE while there's already a CE patch in there, it's using patch find mod to find Combat Extended which works normally and but not for Combat Extended: Gameplay Edition. Adding or changing the patch find mod to CE:GE should work. (This applies to all of the weapon packs made by mod author)
v1RUS™ 5 月 16 日 上午 4:06 
Another UPD. Isnt compatible with Combat Extended: Gamplay edition https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3472843477&searchtext=Combat+Extended+gameplay
With simple CE work well, so all problem solved when i change to defoult one
Strange, game doesnt see replacement, but some mods does.
v1RUS™ 5 月 16 日 上午 2:40 
UPD. Theres no compatible at all, that was autopatch from CE itself
Mono, plasma, tox, zeus.
Stellic have ammo, no question on it.
Crypto forgot to check.
Awf... another one restart with more then 900 modpack
Ill tryed to pach myself, but with ingame menus is harder then i think. Im literaly lost all weapon personality (EMP, Tox...) without creators idea about balance.
Not so much mods give good melee for end game. Sad thats not for CE. Hope you find some time for CE (masoc...) Enjoyers
P.S. Mods still top in vanilla
v1RUS™ 5 月 16 日 上午 12:15 
ALL of your weapons awesome in vanila, but in CE its usless.
As i see with "Manual CE Patch" it not comp with ce. stats MUST be buffed close to CE Royalty weapons.
Now unplayable with CE (tryed Mono, Plasma and Zeus)
MonoSword from Royalty have armor pen 20-50 your 0.9-2
P.S. Maybe it one of my mods buffed CE defoults (CE Melee Ext.?) ill look when ill stop cry...
Fibre🌹 5 月 4 日 下午 10:36 
@Ryanisunique107 The person who makes the animation mod needs to put it in. If you're referring to "Melee Animations" you need to ask the person who made that mod.
Ryanisunique107 4 月 17 日 上午 8:36 
please make it compatible with animation mods
That_Annoying_Guy 3 月 2 日 下午 8:18 
Are these craft-able, or is it just for quest rewards?
Mad Catter  [作者] 1 月 24 日 上午 8:55 
Should be fixed
BigGovernment 1 月 22 日 上午 9:50 
I get that CE error as well.
chainlinc3 1 月 21 日 下午 8:07 
Getting some errors on startup with Combat Extended. I assume there's some compat patch problems.
Could not load UnityEngine.Texture2D at Things/Projectile/MonoLanceProj/MonoLanceProj in any active mod or in base resources.
Collection cannot init: No textures found at path Things/Projectile/WhipClaw
https://gist.github.com/HugsLibRecordKeeper/1419f982c8094365c6fc45cf18358110
Levardio 1 月 21 日 下午 5:31 
Why does it say that buster has more damage than bastard when buster deals the same damage with slashes (both are 48) and even less with stabs (bastard is 48, buster is 30) while also having less armor penetration and having same attack speed (except stabs)? Only positive for buster is increased crit chance. Same situation with the longsword, but its doesn't even have increased crit chance. I'm playing with CE by the way. Does this mod not have the same balance with CE as with vanilla maybe? Otherwise this mod is very cool, like it a lot