安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i got a fucking win with this.
10/10 would play again
me: HOLY SHIT IS THAT ULTRAKILL MUSIC?!?!?
Still has a secret move he can pull when he reaches 7 meter...
consecutive normal punches cant even hit if the opponent just di's
aside from that W mod
really awesome idea, i just feel like that the moveset is very barebones and kinda boring, you could add the serious side-hops as a short-range multihit special or smth if you want ideas - but either way, i'm really excited to see how this mod shapes up!
also the animations for uppercut and normal shove look to be bugged, i'll see if i can talk to you abt that on discord since you did say to dm people if they find any bugs.
Regardless, good work, and hope to see this mod progress and develop more!
Regardless, really cool to see a saitama character, and i really hope my issue can be solved so i can try him out!