RimWorld

RimWorld

Madness Pawns
87 kommentarer
I regret nothing 17 jul @ 5:27 
oh okay I understood thank you
Samuel_Bucher  [skapare] 17 jul @ 5:21 
@I regret nothing
I can't get the mod Madness Pawns depends on to work on 1.6. I'm still investigating this.
I regret nothing 17 jul @ 3:05 
1.6?
Samuel_Bucher  [skapare] 24 maj @ 1:03 
@Hood
I was mistaken. If you want to enable the vanilla body types, just check the "Use the vanilla RimWorld body types for adult pawns" option in the settings.
Samuel_Bucher  [skapare] 21 maj @ 11:32 
@Robcartree
With the vanilla ones, yes. I've made custom spritework for them and had to rewrite some code to support skin color genes. You can see it in the first image on this page.
Robcartree 21 maj @ 11:25 
Is this compatible with xenotypes? Just Curious. Its a good Mod btw!
Samuel_Bucher  [skapare] 5 maj @ 23:20 
@Hood
As things stand, even with settings, your pawns can't be fat or hulk. I'll change that when I have free time.
Hood 5 maj @ 23:01 
Does this mod still remove the other body types?
mtmfs324215 18 mar @ 5:14 
内华达人都来了
Samuel_Bucher  [skapare] 26 feb @ 12:20 
@XaocuT's Show
Sure.
XaocuT's Show 26 feb @ 11:45 
Могу ли я создать мод расу на основе твоих текстур? Я отмечу тебя как создателя этих текстур
Samuel_Bucher  [skapare] 17 jan @ 1:25 
@Farbott
Hm, I'll look into that.
Farbott 16 jan @ 20:51 
If there would be some custom textures for this gore mode, it'd truly be a madness combat, and my use of it would skyrocket https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2957877186
Farbott 13 jan @ 16:15 
i BEG of you to give the shamblers the split mouths
Farbott 12 jan @ 14:11 
finally.... with the nice hands retexture we truly have a madness..
Justalittleg00ber999 30 dec, 2024 @ 22:29 
GET THE SWEET AND SOUR SAUCE
rat.bmp 20 nov, 2024 @ 0:03 
Man, feels like ages ago now I saw this mod teased on a rimworld thread on /v/? Might've been somewhere else, either way, I am elated to once again play with this on the latest version of rimworld. :mpn_grunt:
Samuel_Bucher  [skapare] 11 nov, 2024 @ 8:50 
@XaocuT's Show
Thank you, but I'm not going to be doing that.
XaocuT's Show 11 nov, 2024 @ 8:49 
I requesting this as a HAR race. It's too good
blank_reejoe 27 okt, 2024 @ 9:51 
YES FINALLY 1.5 I've been waiting for so long
Samuel_Bucher  [skapare] 3 okt, 2024 @ 0:23 
And sorry for taking a while, I was sleeping.
Samuel_Bucher  [skapare] 3 okt, 2024 @ 0:20 
Should be fixed now.
Samuel_Bucher  [skapare] 2 okt, 2024 @ 22:03 
Thank you for reporting this, I will check this out.
Panco 2 okt, 2024 @ 10:45 
I have no clue what this stuff means so take this all with a grain of salt.
Panco 2 okt, 2024 @ 10:38 
Root level exception in Update(): System.TypeInitializationException: The type initializer for 'Madness_Pawns.MP_Cache' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 7CEAC437] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 1A37213E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Panco 2 okt, 2024 @ 10:38 
Ok apparently the mod just... doesnt work without Anomaly? I dont have Anomaly so i'm assuming it's trying to load anomaly content without Anomaly being installed.
Panco 2 okt, 2024 @ 10:35 
Then again i assume it may be a problem with texture compression.
Panco 2 okt, 2024 @ 10:32 
This mod seems incredibly incompatiable with Automatic Hunting for some ♥♥♥♥♥♥♥♥ reason? It causes pawns to go invisible and causes both mods to spam errors.
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 27 sep, 2024 @ 1:20 
holy shid



IT UPDATED
Samuel_Bucher  [skapare] 26 sep, 2024 @ 3:24 
@Hood Oh, that's a really good idea.
Hood 26 sep, 2024 @ 3:23 
Make the ghouls look like Gol3ms
Samuel_Bucher  [skapare] 26 sep, 2024 @ 3:17 
Updated for 1.5. Sorry for the wait. With this said, I have a question. Who should make look like the zombies from Madness Combat: the Ghouls or the Shamblers?
DitieBun 25 sep, 2024 @ 19:40 
heck yeah x200
it's been worth the wait
Samuel_Bucher  [skapare] 25 sep, 2024 @ 13:47 
The update is ready, spare the textures, which I WILL be making. I'll be going to bed now and will upload when I wake up.
DitieBun 23 sep, 2024 @ 9:49 
rip lmfao
it's ok, shiz happens :aushrug:
Samuel_Bucher  [skapare] 22 sep, 2024 @ 6:58 
You can officially start calling me a lazy bastard. Blame Deadlock.
Samuel_Bucher  [skapare] 16 sep, 2024 @ 11:08 
@DitieBun If I was really determined, the update would have been out before August.
DitieBun 16 sep, 2024 @ 10:58 
this is gonna be awesome, it's really cool how determined you've been to make sure this mod gets finished
Samuel_Bucher  [skapare] 16 sep, 2024 @ 7:50 
1.5 UPDATE NEWS #3: the hard issue from the previous post has been resolved. I should be able to release the update this week. And if I don't, you can officially start calling me a lazy bastard.
Samuel_Bucher  [skapare] 13 sep, 2024 @ 11:09 
1.5 UPDATE UPDATE #2: a certain aspect of the update turned to be a lot harder than I expected. What I implemented quite easily 1.4 is now very hard to implement in 1.5. I will finish this before October, but I feel like I'm losing my mind.
Holy Nut 31 aug, 2024 @ 22:04 
hell yea
DitieBun 29 aug, 2024 @ 11:25 
hell yeah :auyay:
Samuel_Bucher  [skapare] 29 aug, 2024 @ 10:13 
1.5 UPDATE UPDATE: the developent is steadily progressing. I'm getting the hang of the new rendering system, and the rewritten mod will run much nicer due me being a slightly better programmer now. I will upload the absolute minimum working version (all 1.4 functionality + necessary 1.5 changes) as soon as possible and then continue pushing updates with new content (mainly new textures for creep joiners from Anomanly, but I'd also like to tackle MC-style animations someday).
:mpn_soldat:
Samuel_Bucher  [skapare] 24 aug, 2024 @ 12:28 
@blank_reejoe I'm still updating it. I can't guerantee that it'll be out before the end of August, but I'll definitely finish it in September. Also, since zombies are not in Rimworld, I have some plans for that.
blank_reejoe 24 aug, 2024 @ 12:17 
I miss this mod
Holy Nut 19 aug, 2024 @ 0:26 
cant wait for 1.5 :D
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 3 aug, 2024 @ 16:51 
its been a month father, i crave 1.5 update
ham 2 jul, 2024 @ 2:19 
then we shall await
Samuel_Bucher  [skapare] 30 jun, 2024 @ 2:04 
Soon. I need to finish the Elden Ring DLC.
ham 30 jun, 2024 @ 1:54 
1.5 when