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I can't get the mod Madness Pawns depends on to work on 1.6. I'm still investigating this.
I was mistaken. If you want to enable the vanilla body types, just check the "Use the vanilla RimWorld body types for adult pawns" option in the settings.
With the vanilla ones, yes. I've made custom spritework for them and had to rewrite some code to support skin color genes. You can see it in the first image on this page.
As things stand, even with settings, your pawns can't be fat or hulk. I'll change that when I have free time.
Sure.
Hm, I'll look into that.
Thank you, but I'm not going to be doing that.
Parameter name: key
[Ref 7CEAC437] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 1A37213E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
IT UPDATED
it's been worth the wait
it's ok, shiz happens