Barotrauma 潜渊症

Barotrauma 潜渊症

Kestrel
66 条留言
no_plan_man 2024 年 10 月 24 日 上午 7:54 
Пришлось потратить 2 часа, чтобы подключить проводку и запустить корабль на полную мощность. В реакторе всего 1300 бактерий, загрузка достигла 7400, а предел реактора — 2000. Не хватает 5400 единиц энергии. Если на вас нападают морские бормоглоты, нужно пробежать в потайную комнату и нажать кнопку разряда катушки, но лучше этого не делать, так как батареи могут взорваться — они рассчитаны на меньший запас энергии. После этого на корабле остается только избитый штатный электрик.
🐲Nyinxie🐲 2024 年 6 月 25 日 下午 1:03 
Ah-
E is awesome  [作者] 2024 年 6 月 25 日 上午 11:38 
I havent updated the Kestrel Neuro at all. It was more of an experiment. Next time i do an update ill get it removed.
🐲Nyinxie🐲 2024 年 6 月 25 日 上午 6:23 
AI keeps standing at the wall in the workshop next to the hidden periscope the one with the engine pwr junction and they stand there, AI are trying to repair something they can't reach
🐲Nyinxie🐲 2024 年 6 月 25 日 上午 1:58 
Also the Kestral Neuro's engines keep dying under 20 seconds, and since they're outside the ship, it's becoming a massive issue
E is awesome  [作者] 2024 年 6 月 24 日 下午 12:49 
It was stocked for Neurotrauma but i never got around to finishing it.
🐲Nyinxie🐲 2024 年 6 月 24 日 上午 4:02 
what's the Kestral - Neuro
DECEMBER 2024 年 5 月 5 日 上午 5:47 
визуал охуенный :cupup: :cuphead:
Hawk 2023 年 9 月 18 日 上午 4:26 
Thanks.
E is awesome  [作者] 2023 年 9 月 17 日 下午 2:24 
I can check their waypoints again. Bots have been having issues on a lot of ships within the last year.
Hawk 2023 年 9 月 17 日 上午 8:48 
The bots kind of get stuck on the stairs near command room is that fixable?
E is awesome  [作者] 2023 年 9 月 5 日 上午 2:57 
Care to elaborate? I'm curious.
Bot lil 2023 年 9 月 4 日 下午 5:47 
its nice but kinda wish it wasnt built this way so it could fit the game better
E is awesome  [作者] 2023 年 8 月 7 日 下午 7:41 
Only the Auxillary engines are outside. That is intended to give the mechanics something to do as well as be a true auxillary and not used as a main. As for the docking port bug, that is a new one and ill take a look when I can.
Stuffinawe 2023 年 8 月 5 日 下午 2:09 
Also, exiting through the docking port while docked is impossible, but entering is
Stuffinawe 2023 年 8 月 5 日 下午 2:05 
The engines break constantly due to them being outside the ship and in the water at all times. Is there a way around this?
Moon Piercer 2023 年 7 月 27 日 下午 9:26 
@Angel Wolfie Understandable, have a great day
E is awesome  [作者] 2023 年 7 月 24 日 下午 10:31 
My apologies for the lack of updates. Been dealing with life issues/sick. I should be able to do another update albeit a minor one, this weekend.
Moon Piercer 2023 年 7 月 22 日 下午 2:42 
Cool Ship
E is awesome  [作者] 2023 年 7 月 9 日 下午 4:26 
Shield generator works now, enjoy! I will be adding more detail and fine tuning it, as well as preparing for the t3 version.
Nakkikassi 2023 年 7 月 8 日 上午 2:59 
Pretty cool
E is awesome  [作者] 2023 年 7 月 7 日 上午 12:21 
Yeah i agree. I am horrible at decorating, and im currently focusing on getting the shield sub system done before I try my hand at decorating the inside more in depth.
Leonidas 2023 年 7 月 6 日 下午 4:59 
The outside is perfect. Just get the home decorators in here
arbufy 2023 年 7 月 6 日 上午 8:03 
wow
犬走紅葉 2023 年 7 月 4 日 上午 3:29 
wow
E is awesome  [作者] 2023 年 7 月 4 日 上午 2:26 
The flow was originally much worse. I wanted to have it be somewhat close to the layout in FTL, but it would have effectively cut the sub into two distinct parts. I also had intended for there to be way more staircases but then the issue of one flood causing an instant sink. If ya got suggestions on the lighting level and ergonomics be my guest.
M12 2023 年 7 月 4 日 上午 1:55 
you put arti strelkov to shame with such bad lighting and ergonomics
Clone0401 2023 年 7 月 4 日 上午 12:22 
alright so my dumbass didn't make it correctly, i COMPLETELY forgot to prevent you from useing another gun when all the energy is already used up, looks like i need to go back when i get the chance
E is awesome  [作者] 2023 年 7 月 3 日 下午 10:52 
Haha, thats half my barotrauma wiring experience. I made the ebon hawk a while ago and was like i would love to put a speeder on it, then someone else made one lmao
Clone0401 2023 年 7 月 3 日 下午 10:48 
i just made an energy management system with wiring like the one in FTL and i see this, damn
E is awesome  [作者] 2023 年 7 月 2 日 下午 5:13 
Tier 2 version is now out!
JohnnyBon 2023 年 7 月 2 日 上午 8:30 
bom
JohnnyBon 2023 年 7 月 2 日 上午 8:30 
outpost then ship guys then replace shuttle
Orbit 2023 年 7 月 2 日 上午 4:21 
how do we replace the torpedos
'Jin 2023 年 7 月 1 日 下午 9:06 
I love it. FTL is one of the best games ever made.
E is awesome  [作者] 2023 年 7 月 1 日 下午 3:17 
Originally, I tried to do that. However, it doesn't translate very well and I had to make some sacrifices to get it to both work, and feel fun within barotrauma. I think I got an ok balance between FTL and barotrauma. The tier 2 will have more sub systems, mainly shields and drones.
Jackmino 2023 年 7 月 1 日 下午 2:40 
It could be cool as an extra project to make one with the exact same floor plan (or wall plan I guess) as the FTL Kestrel
E is awesome  [作者] 2023 年 7 月 1 日 下午 12:41 
There are still indication lights on the nav terminal, you just wont hear a sound without it. No big deal! If you do put new alarms, make sure you wire them to set state c:
Orbit 2023 年 7 月 1 日 下午 12:36 
idk how to wire stuff im too dumb so ill conitune like this
E is awesome  [作者] 2023 年 7 月 1 日 上午 11:59 
As I said in the description, the extended alarms is for the flood,fire, and reactor warnings. You can replace them with default alarms if you wish.
JohnnyBon 2023 年 7 月 1 日 上午 8:28 
YOOO DEV YOUR MOD IS ON THE FRONT PAGE OF THE WORKSHOP
JohnnyBon 2023 年 7 月 1 日 上午 8:13 
alarms for ship statuses prob
Orbit 2023 年 7 月 1 日 上午 3:59 
whats with the extended alarms mod
E is awesome  [作者] 2023 年 6 月 30 日 下午 8:40 
It is disabled for the tier 1.
JohnnyBon 2023 年 6 月 30 日 下午 6:17 
ALERT YOU CAN NOT CLICK THE LONG RANGE SONAR SWITCH AT ALL CUZ ITS TOO CLOSE TO THE TERMINAL
E is awesome  [作者] 2023 年 6 月 30 日 下午 4:43 
There is a button in the electrical room on the Gun Junction box, if that is off, the pulse laser super capacitor will not charge. This is intended, and i have it set where the base power level of most systems is always on, but anything extra, like the pulse laser and the hardpoint, have to be turned on in the electrical room.
E is awesome  [作者] 2023 年 6 月 30 日 下午 4:38 
The pulse laser should recharge at max setting, ill take a look at it again. If something isnt selectable it is intended and is just a placeholder. Water gets stuck where exactly? on the hatch above the armory or?
kylenegaard 2023 年 6 月 30 日 下午 4:16 
Supercapacitor for the pulse laser won't recharge, Water gets stuck in the cracks of the doors by the armor, not a lot though, and batteries not all able to be selected, is this intentional?
E is awesome  [作者] 2023 年 6 月 30 日 下午 2:34 
Try running the ship with no mods on if you are having issues to narrow the problem down.
doomerinthedark 2023 年 6 月 30 日 下午 2:26 
man, that is one sexy ship