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All warnings are given in the description. I've done everything I can and have asked people way more knowledgeable than me if there was anything else I could have done to increase the performance of the mod and they had no other ideas
However note that Nuclear Explosives RDS Edition did get an update that allows air bursts, so it now tries to damage more downwards and that can contribute to lag.
MSI RTX 2070 Super Gaming Edge OC 8GB GDDR5
64 GB of DDR4 Ram
Small Debris Retainer:
Retain Minimum Voxel Size: 6
Small Debris Deletion Threshold: 15000
Retain Percent: 100%
Render when far: True
Nuclear Explosives RDS Edition:
Make sure its the RDS Edition and not the regular version
Make sure you have shockwave damage turned on.
Turn off screenshake (Optional)
Use the Tsar Bomba (No Flash)
Place it in the center of Russian Town 6 Summer
Detonate it when all other steps are complete
Debris Manager:
Set "Clear Outside Borders" and "Clear Unbroken" to true in Debris Manager's Debris B-Gone Tool (Game will crash much easier if you don't do this)
Computer:
Be able to not crash with this amount of destruction even while using Debris Manager.
The mod is: Nuclear Explosives RDS Edition
Also when I use the word "physical" I mean non-static objects.
I recommend you set your settings back to the default preset and see if that resolves it.
Otherwise I need to know if you're using my other mod Debris Manager or Performance Mod 3.1 or any other performance enhancing mod.
I'd actually rather use teardown than the actual benchmarking softwares
Think about it, Use this mod, alongside structural integrity and the thicc fire and smoke mod, maybe use a nuke, test it on a detailed map with a building that has electricity, props, extras, sounds and more than one floor and you'll have the perfect test
If you PC can handle all of that, and be screen recording for a video at the same time to take these screenshots, You know you are among the ones with god tier builds.