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I don't play ck3 without agot anymore, so testing is on you.
[18:14:02][E][jomini_effect.cpp:139]: PostValidate of effect 'custom_tooltip' returned false at file: events/court_position_management_events.txt line: 199 (court_position_management_event.0001:option)
[18:14:02][E][jomini_script_system.cpp:284]: Script system error!
Error: assign_to_position_effect effect [ Scripted effect should have no arguments ]
Script location: file: events/cpa_akolouthos_events.txt line: 230 (cpa_akolouthos.1:option)
[18:14:02][E][jomini_effect.cpp:139]: PostValidate of effect 'assign_to_position_effect' returned false at file: events/cpa_akolouthos_events.txt line: 230 (cpa_akolouthos.1:option)
[18:14:02][E][jomini_script_system.cpp:284]: Script system error!
Error: assign_to_position_effect effect [ Scripted effect should have no arguments ]
Script location: file: events/cpa_akolouthos_events.txt line: 246 (cpa_akolouthos.1:option)
Brewmaster position wasn't tested, let me know if anything there broken.
@Dr. Nolegs combatant gender checks should be already in place everywhere it's relevant. Where did you encounter an issue?
One I made for AGOT; Will be available once Steam done with its check.
Will playtest it for some hours and then will try to make a version for AGOT.
however my court officer keeps leaving for many reasons,
I have to click the choose candidate popup again and again,
can you please add an decision to auto choose the first option,so I can enjoy the game with full court positions and less clicks?
I don't have game or coding tools installed at the moment, so I can't check it.
Flag to start hiring the position is set when you assign someone. Knights are the lowest priority hire - they shouldn't show up if there are other positions empty and flagged for hire.
Attached those hire flags to the moment of first employment with mod for sake of keeping it low on menus and more gameplay driven, would be a real chore to first write that thing and then turn on/off every of like 30 positions