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Could you fix it?
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:648 in (upvalue) old_OnControl (Lua) <561-662>
../mods/workshop-2995235767/modmain.lua:207 in () ? (Lua) <195-208>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2059280386/modmain.lua:327 in (upvalue) PlayerControllerOnControl (Lua) <319-328>
../mods/workshop-2873533916/modmain.lua:174 in (upvalue) old_OnControl (Lua) <156-182>
../mods/workshop-3239843335/modmain.lua:148 in (method) OnControl (Lua) <147-173>
scripts/components/playercontroller.lua:314 in (field) fn (Lua) <314-314>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:167 in (method) OnControl (Lua) <162-169>
scripts/input.lua:434 in () ? (Lua) <433-435>
Or it do stuff differently? Or just works as addition?
So many questions... DX
do you think it is also possible to add "ignore a target" if there are others in range?
Eg. on bosses with minions to clear the minions first, especially when boss is invulnerable meanwhile, like ancient fuelweaver.