Source Filmmaker

Source Filmmaker

Infinite Scenebuilding map
8 条留言
chemtrail snorter 2023 年 8 月 1 日 下午 10:52 
To disable the error spam of velocity too low, press F11 and noclip (press N)
J  [作者] 2023 年 6 月 24 日 下午 4:36 
@Fullcaber

It doesn't crash for me. :v
Also, this is a joke map, don't expect any effort lol
Fullcaber 2023 年 6 月 24 日 下午 2:52 
PM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on ZPM Got a velocity too low on Z this is what console screams and then it crashes ye i dont find no use for this map since it has no hdr so u cant really light up anythign or get anything out of it
Fullcaber 2023 年 6 月 24 日 下午 2:49 
also jesus this spams console XD
Fullcaber 2023 年 6 月 24 日 下午 2:45 
hdr disabled ? :v
Fullcaber 2023 年 6 月 24 日 下午 2:44 
gotta check this map out
J  [作者] 2023 年 6 月 24 日 下午 1:19 
@Vissova

I know that. But sometimes there isn't enough room in all the "huge" maps so I made a truly infinite one. This was supposed to be a joke and I was purely just messing around with the hammer editor and wanted to dedicate an entire map to a bug.
I know it looks like I was taking this seriously from the description, but I was mostly being sarcastic.
Yes. I know, it's a huge leak but also not a leak at all because it's not a map, it's just me fucking around with hammer and making fun of a bug that I found. :)
Vissova 2023 年 6 月 24 日 下午 12:46 
Bruh you literally just placed a single brush in a void and uploaded it.

There's no lighting because your map is one giant leak. Maps in the Source engine have to be enclosed inside brushes with no holes into the outside void, otherwise you get all kinds of errors.If you wanted to make the largest possible map for scene building you should just make a hollow cube that fills the usable grid.