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Config error in OGS_AT_Panzerfaust30Klein: has components but it's thingClass is not a ThingWithComps
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
ty
If so its intended to be big because they are big.
If not i can make them small.
it's that the weapons are a bit too large in my opinion,but the launchers look just right when it comes to their sizes.
so i hope you can make some type of addon to downscale them, or you can give me the code to change their sizes.
thank you for your time, it's much appreciated
Another issue I think is caused by this mod is that when I enclose a machining table in a room, the room becomes bugged. All of the buildings in that room lose most of their UI buttons.
Player.log file (hopefully the link works):
https://drive.google.com/file/d/1YqGQ0esvDwC4nsIGdIMprhiSm4cL4b3a/view?usp=sharing