安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
the 40 gw weapon was literally a blue titanium mining exca launcher
That's around Xanion, at this point you're supposed to have mining Frigates, where that energy is not an issue.
You can read about new gameplay and progression stuff at in-game encyclopedia. X is a different game
like, UNREASONABLE amounts of energy its kind of obnoxious
I'm finishing one last update. Just checked your idea, feels fun for manual mining.
So... I'll check it for balancing issues, and if nothing shows up there - gonna push it with last update.
Thanks! :D
Adding on top of it some hazard (like small chances of a rock being propulsed by the explosion and might hit the ship would be very cool)
I suggest that, because i feel like the ever shooting rocket launcher is not very pleasant nor realistic. Give us explosions !
Accepted your invite.
Good luck with SDK, took me few weeks to add support for just KnifeHeart mission pack.
It may be a lot of work to mix overhauls. I'll try to answer any questions, but since Final Content Update - I'm finished with modding.
I sent you a friend invite, would like to discuss when you have the time?
Could be some random bug with AI, but no idea why. I'll have to dig into code to find it.
( And replicate myself to test )
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3087122423
Please let me know, if you want it to be taken down. Thanks again for all your great work!