Starbound

Starbound

U.S.C.M. Alt. Progression Mod
179 kommentarer
F1nN 15. aug. kl. 2:34 
this mod is realy cool with base new op weapons realy realy good
The OG Koopa  [ophavsmand] 14. aug. kl. 5:13 
It has a chance to appear from the tier 6 crates (this is due to how powerful it actually is)
Frosted Butte 14. aug. kl. 2:58 
How does one get the mining tool? Is it an rng crate item or do I need to craft something specific to unlock it's recipe?
The OG Koopa  [ophavsmand] 18. juni kl. 11:21 
Yes
Lenidabre 16. juni kl. 14:23 
With the Weapon Upgrade Bags? Are you meant to be able to upgrade other weapons/armor other than USCM stuff?
悪夢ちゃん 31. maj kl. 18:05 
Hi Koopa
The OG Koopa  [ophavsmand] 20. mar. kl. 5:01 
If I knew how to make dungeons, I would make one, but sadly there are none currently
E_WM 19. mar. kl. 22:49 
also is there USCM ruin or npc outpost & if so where do they usually spawn?
The OG Koopa  [ophavsmand] 15. mar. kl. 14:58 
I'll have to make one at some point as I don't have one currently
E_WM 15. mar. kl. 14:24 
can you link the github for this so people can search item paths & ids
The OG Koopa  [ophavsmand] 12. mar. kl. 6:15 
simply right-click over the item you want to upgrade while holding the upgrade kit in your inventory
匿踪 11. mar. kl. 23:40 
how do i use that uscm upgrade kit?
EWG 11. feb. kl. 23:35 
I tried it a few times before and gave up before it worked, and wow, no wonder, it takes whole 10 seconds, might need a disclaimer for that.

Not sure about the damage yet, but it could really use a longer range, so that it can at least reach the edge of the screen when you're holding ctrl.

Well, if you can figure out how to do it, it seems that the range is fixed, you might have a reason for making it this way, not sure how easy it is to mod this game.
The OG Koopa  [ophavsmand] 11. feb. kl. 15:35 
You can still use it even with the energy cost, it just takes a while to charge, hold down the button, wait for the laser to mark a spot and then simply watch as all your problems disappear
EWG 11. feb. kl. 8:18 
How do I use the Overkill?
I haven't played Starbound in years, so I'm not sure how to meet its' energy requirement.
The OG Koopa  [ophavsmand] 5. feb. kl. 14:06 
Correct!
Abaschubi 5. feb. kl. 10:48 
so i craft just a bunch of the availible items and after that there are more?
The OG Koopa  [ophavsmand] 4. feb. kl. 12:27 
Oh, you don't really upgrade it, you can unlock more of the items by crafting each of the tiers of items
Abaschubi 4. feb. kl. 7:56 
how do i upgrade my uscm station?
Jean1337_ 29. dec. 2024 kl. 20:48 
:skullboy:
The OG Koopa  [ophavsmand] 29. dec. 2024 kl. 13:04 
No sadly, I wish it was though
Jean1337_ 28. dec. 2024 kl. 22:34 
This build in the image is a dugeon?
DreadedMarbh 23. nov. 2024 kl. 18:47 
Thank you for answering, I'll look forward to it.
The OG Koopa  [ophavsmand] 23. nov. 2024 kl. 18:43 
Hmm, I suppose it is possible to do so, but I may have to ask around a bit for permissions and whatnot for mods like project redemption, that and it would require quite a bit of digging to find every npc and then patch their files. I will note however that eventually dungeons may be added to this mod, though it may be quite some time before that happens.
DreadedMarbh 23. nov. 2024 kl. 18:38 
Hey! I don't know if anyone suggested it yet, but could you perhaps do with this mod what ShyDispatch's Miniknog Armor did and add some sorta NPC reskin for the USCM-related guys? I know there's not so many of them in vanilla game (Bunker supervisor being the only one?), but there are still some in the mods like Project Redemption and so, and I kinda wish they used proper USCM armor and not a Scouter's set.
The OG Koopa  [ophavsmand] 23. nov. 2024 kl. 9:34 
Not really, it's really just there so the armor has fullbright, but the mod works fine without it
Mabra 23. nov. 2024 kl. 6:35 
Is the full bright shader really required ?
The OG Koopa  [ophavsmand] 15. nov. 2024 kl. 11:34 
nope, just general storage items
(Signal_Lost) 14. nov. 2024 kl. 21:14 
How do i make the quartermaster spawn? Does it need to be a specific crate?
The OG Koopa  [ophavsmand] 5. nov. 2024 kl. 15:54 
I am happy to announce that there is now a workaround for those who don't like the process of mass opening crates, The USCM Quartermaster tenant will now be happy to sell you whatever tools of destruction you may need, except for a select few weapons. You can get them to move in by placing down a colony deed, and some storage boxes.
BloodShard18 20. sep. 2024 kl. 5:21 
so glad to see how far you guys have come
Blackwolf_swe 27. aug. 2024 kl. 22:13 
:steamthumbsup:
The OG Koopa  [ophavsmand] 21. aug. 2024 kl. 18:41 
Head's up on a new update: You can now recruit crew manually as opposed to doing it the old-fashioned way, these recruitment items can be found in the furniture tab
Opato 17. aug. 2024 kl. 14:10 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
The OG Koopa  [ophavsmand] 17. aug. 2024 kl. 13:55 
Surprise! New update dropped and we have a mech that has hit the assembly line. All you need is to make the Heavy Turret and the recipe should unlock!
The OG Koopa  [ophavsmand] 15. aug. 2024 kl. 11:41 
That being said, hopefully I can get more things added in the future, but that might take some time
The OG Koopa  [ophavsmand] 15. aug. 2024 kl. 11:40 
Ok, so it should probably be said that this mod is partially on hiatus. I say partially as I do want to update the mod and have some ideas to try but do not have the resources or the knowledge to make it happen on my own currently
Opato 5. aug. 2024 kl. 7:08 
I liked the Austrian detail on the bunker door :captainsinful:
Dick Kick'em 20. juni 2024 kl. 8:24 
how do i get big tiddy moth gf wit a huge dump truck
Ganransu  [ophavsmand] 2. juni 2024 kl. 19:52 
Late response @Dusty, but thank you!
AtomicBeaverCleaver 30. maj 2024 kl. 9:17 
No problem, thanks for responding! And that's very nice to hear! =D
Dusty 29. maj 2024 kl. 22:09 
your killing it with the resprites man :steamthumbsup:
The OG Koopa  [ophavsmand] 25. maj 2024 kl. 12:33 
Sorry for the delay, so glad you like this mod, rest assured the mod will still be expanding and have new additions (as well as updates to older things) in the future.
AtomicBeaverCleaver 15. maj 2024 kl. 22:08 
Love the mod! The weapons and armors are really cool. I especially love the Ripper. I just discovered its special ability and it's awesome! XD
I hope you'll consider adding to and expanding this mod over time, because it's really fun to play with. It's one of the mods that always has a spot in my load order.
Anyway, great work on the mod and thanks for sharing! =D
The OG Koopa  [ophavsmand] 5. maj 2024 kl. 18:10 
wait, my bad, it's actually the third page, apologies
The OG Koopa  [ophavsmand] 5. maj 2024 kl. 18:10 
See the "Suggestions and Balancing" discussion on the 2nd page for the ids of the crew members
newt546 3. maj 2024 kl. 21:02 
what are the npc ids i want a specific one but cant seem to roll it
[EMT]eterDarv 27. apr. 2024 kl. 10:12 
You know what?. My Ship gone total reset. I'm done. I'd rather play without Elithian that suffer such things. Good thing i have saves before installing it. So topic can be forgotten :).
[EMT]eterDarv 26. apr. 2024 kl. 20:59 
Will do. When i encounter a crash i will provide You a log with list of mods i'm using. Maybe one of my other mods is messing with all the rest and causes crashes.
The OG Koopa  [ophavsmand] 26. apr. 2024 kl. 12:31 
hmm, not sure as ERM has worked fine with my mod and has had no updates and I didn't add anything that would affect ERM in any way, try checking the log and see if anything pops up