Transport Fever 2

Transport Fever 2

Copy It!
37 条留言
creasycat 5 月 6 日 上午 9:51 
Is it possible to implement a hologram of the thing you want to paste and to rotate it with your keyboard?
Kwasek98 3 月 17 日 上午 9:00 
I have a question, is there any way you can make it include assets? This would make the mod EXTREMELY helpful, you could make your own buildings and more!
stelerp 2024 年 11 月 11 日 上午 10:59 
Is it possible to save the template in a separate file and load the template into another map? Or can it be done by a procedure unknown to me?
Oldhip 2024 年 10 月 22 日 下午 9:53 
I know I am an old fossil, but cant fathom out how to use this or move it.
Mark Purayah II 2024 年 9 月 29 日 上午 10:02 
Sad it can't copy assets
Metalkuma 2024 年 9 月 24 日 上午 1:04 
I have a problem with the rotation slider.
I don't know why, but it goes from 29 to 31 degrees. So it's impossible to choose a 30 degree rotation.
Metalkuma 2024 年 9 月 20 日 下午 12:50 
How to say it simply... Best Mod Ever !
It's incredible how much time I'm going to save thanks to you. I had it in my head to make a symmetrical constructions on my map and I was wondering if there was a way to copy-paste constructions. And then I came across your mod. Thank you very much!
Towei 2024 年 8 月 25 日 上午 9:44 
can i copy contructions and paste it on another map??
Timme 2024 年 2 月 10 日 上午 6:06 
Some problems with height. When you paste the template, the height is different than the copied template. Unfortunately, this can only be remedied by raising or lowering the terrain. The height cannot be changed with "," and "." .
Nagger 2023 年 12 月 25 日 上午 9:18 
Incredible mod, gone is the tedious repeating work that made me stop connecting other cities.
What I do is make a train station, cargo hub, etc. to my liking with all rails connected on a separate part of the map, and every time I need it, I simply copy and paste it where I need it.
Many thanks sharing it!
Canadian_67 2023 年 11 月 18 日 下午 2:22 
is there a way to flip objects?+
Spectron 2023 年 7 月 30 日 上午 7:02 
cant get it to work
galaxy055 2023 年 7 月 15 日 下午 1:26 
@okeating validated my game and it works now!:steamhappy:
Old_mecpix 2023 年 7 月 11 日 下午 12:30 
"There is no keyboard listener in the API". Can you make it to listen some other shortcut? and then make a "Dropdown select" to give us the choice? We don't use all shortcuts...
MANI-2002 2023 年 7 月 9 日 上午 2:20 
I saved my game and it no longer works?
Thomas 6376 2023 年 7 月 7 日 下午 2:06 
Well done
okeating  [作者] 2023 年 7 月 4 日 上午 3:39 
The only thing I can suggest at this point is for you to try to revalidate your steam install, I can't figure out why it would work for myself and others but not for you...
okeating  [作者] 2023 年 7 月 3 日 下午 3:32 
@galaxy055 try it now, does it work?
Tapotupotu 2023 年 7 月 2 日 上午 12:45 
Thank you. No more boring upgrading each station the same way. :steamthumbsup:
Adie Gibbs 2023 年 6 月 29 日 上午 8:12 
How about a Vehicle Magnet like the plebs magnet for none AI Area's....
Juju2107 2023 年 6 月 28 日 上午 4:46 
Thank you so much !
okeating  [作者] 2023 年 6 月 28 日 上午 4:07 
@radimaher I think you are saying you can't copy "town buildings" - that is deliberate, however, I have added a checkbox that allows you to do this anyway with the caveat that it will not function - for aesthetic purpose only.
radimaher 2023 年 6 月 26 日 上午 10:45 
Examlpe :
updateFn = function(params)
local scale = {.5,.6,.7,.8,.9,1,1.1,1.2,1.3,1.4,1.5}
local result = { }
local thisModel = modelData[params.mdhtr_asset+1]
local w = scale[params.mdhtr_width+1]
local h = scale[params.mdhtr_height+1]

result.models = { {
id = thisModel,
transf = { w, 0, 0, 0, 0, 1, 0, 0, 0, 0, h, 0, 0, 0, 0, 1 },
} }
result.personCapacity = { type = "INDUSTRIAL", capacity = 1 }
result.terrainAlignmentLists = { {
type = "EQUAL",
faces = { }
} }

return result
radimaher 2023 年 6 月 26 日 上午 10:44 
Upd: This script "result.personCapacity = { type = "INDUSTRIAL", capacity = 1 }" you should add to *.CON file to "updateFn = function(params)" this sub function.
4mB3r197 2023 年 6 月 26 日 上午 3:02 
Oh yes!!! This is something I wanted to have so desperately! Thanks for this!!!
80810402 2023 年 6 月 25 日 下午 8:01 
The long-awaited blueprint feature is finally here.Thanks
radimaher 2023 年 6 月 25 日 上午 9:09 
People asset for example. I was add "result.personCapacity = { type = "INDUSTRIAL", capacity = 1 }" to function data{}, It hepls me. Now this asset is able to copy with your mod. Do you know another way?
okeating  [作者] 2023 年 6 月 24 日 下午 1:17 
@radimaher can you give some examples of assets you are trying to copy? The api does not alllow direct placement of assets but many are made through a construction I may be able to workaround.
radimaher 2023 年 6 月 24 日 上午 7:08 
How can I copy assets? When I try to copy, I can't mark any assets, mark just buildings and streets.
General Tso 2023 年 6 月 22 日 下午 4:21 
That's not always true briansyston.
anthony 2023 年 6 月 22 日 上午 1:37 
Awesome. I spent hours last year making suburbs by endlessly placing one house at a time. Now it seems it can be done with a few simple clicks. And being able to make a template for repeated use during a game is genius. Thank you.
okeating  [作者] 2023 年 6 月 21 日 下午 10:34 
I have been running with both, I see them very differently - move it is useful for making small fine tuning adjustments, like an individual node in a street network. It also aims to keep things connected when moving constructions around, whereas this mod is building everything free form.
KaiAvatar 2023 年 6 月 21 日 下午 9:51 
Is it me or does it replace your move it mod. Not sure if they both can exist at the same time.
梓川千夏 2023 年 6 月 21 日 下午 8:16 
you are the hero of me!really thank you
Tsubame ⭐ 2023 年 6 月 21 日 下午 7:15 
Amazing, well done!
xandr2006 2023 年 6 月 21 日 下午 5:47 
Спасибо!
Wes_Zap ☭ 2023 年 6 月 21 日 下午 4:37 
This is revolutionary
Thanks