X4: Foundations

X4: Foundations

Matrix Sectors Set 1
29 条留言
Chem O`Dun 10 月 6 日 上午 7:32 
Understand
Treybor  [作者] 10 月 6 日 上午 5:14 
@Chem O`Dun Yeah i already CAN fix it, i just dont really want to update 30 seperate mods going forward, everything is up too date in "Add More Sectors" which is now the main mod going forward and already has update coordinates for these sectors in it
Chem O`Dun 10 月 6 日 上午 3:51 
@Treybor - you can use the https://www.nexusmods.com/x4foundations/mods/1835
To fast relocate your own mod sectors, it has an option to export a galaxy.xml with updated coordinates
@Aurelia and other - you can use the same mod to make a local fix, by relocating the cluster_30...
Aurelia 9 月 30 日 下午 3:38 
aw too bad. i dont wanna use all the new sectors. just the individual ones.
Treybor  [作者] 9 月 30 日 下午 2:41 
@Aurelia I said that I probably would not update the indivdual sector mods, I have made all the proper adjustments in the mod pack "Add More Sectors"
Aurelia 9 月 30 日 上午 10:11 
so the beta is over. are there any updates? i installed the mod and didnt see the comments and now my systems are overlapping
Treybor  [作者] 8 月 3 日 下午 1:40 
@Nik They moved every single sector on the map in the beta, nothing will be updated til it releases since it would be unfair to people not on the beta branch and plus things can still change, Idk if I will update the individual sector mods since I moved everything into one mod for ease of updating
Nik 8 月 3 日 下午 1:38 
What Sixty Said, anyway to just remove that one and keep the other Xenon Sector? Love having Xenon able to harass from a different part of the galaxy but the clipping issues are quite strange.
Sixtycents 8 月 1 日 上午 5:38 
@Treybor, Hey there, it seems like this mod no longer work with the new v8 public beta, It spawns the systems overlapping Holy Vision with some really weird connections.
Treybor  [作者] 1 月 22 日 上午 11:43 
@Sillls yeah there is no way for modders to run the god script again like egosoft does with their dlcs, so it works but there will not be any xenon stations in the sectors
Sillls 1 月 22 日 上午 5:48 
I am guessing that you need a fresh game to make this work. As I did not find any Xenon.
Prophet 2024 年 9 月 17 日 下午 8:16 
alright fair enough
Treybor  [作者] 2024 年 9 月 17 日 上午 10:19 
@Prophet yeah its impossible afaik for us modders to run the god script again, so anything added mid game will just be unowned, egosoft has some access to run god again like for their DLC factions
Prophet 2024 年 9 月 17 日 上午 3:09 
is it normal for sectors added mid save to be unowned?
Treybor  [作者] 2024 年 5 月 30 日 下午 12:09 
@bhorton22 it still works, doesn't touch the mists of artemis gate at all
bhorton22 2024 年 5 月 30 日 上午 11:55 
Is this still compatible with 7.0? Just asking because 'Mists Of Artemis' is added and would be next door to these sectors. Worried whether the gates in 'Atiya's Misfortune III' would get messed up.
Forgotten 2023 年 7 月 8 日 上午 8:40 
make these compatible without the boron expansion.
grouchpotatodjb 2023 年 6 月 22 日 上午 8:27 
Yeah my bad, dont listen to me, I'd forgotten that God was the name of the engine behind X4's decision making.

Thanks for these these great mods.
Treybor  [作者] 2023 年 6 月 21 日 下午 2:00 
@grouchpotatojb the logic behind station rebuilding is kinda complex… they will prefer Matrix #118 BUT a destroyed station is also a weight factor, so it’s possible too see it rebuilt in atiyas misfortune due to that weighting… I think God is weighted more though
grouchpotatodjb 2023 年 6 月 21 日 上午 7:20 
Thanks, just checking because I have HOP encroaching on that area. So even if added mid-save the new preference for rebuilding will be Matrix #118?
Treybor  [作者] 2023 年 6 月 21 日 上午 7:05 
@grouchpotatodjb it means the god file isnt there. Just means its no longer a preferred location for rebuilding for mid-save.
grouchpotatodjb 2023 年 6 月 21 日 上午 6:53 
What do you mean by "Deletes the God Entry for the Xenon Wharf/Shipyard in Atiya's Misfortune", how will this effect the shipyard if added mid-save? Is it indestructible and will that still apply if added mid-save?
Induced Apathy 2023 年 6 月 21 日 上午 5:42 
@Trackorm You might find options to add fleets and ships to HAT via FOCW mod. If you wanna play around with a more involved HAT I would also suggest the farnhams legend revision as well. HAT has a sector there with yards and stations and defense station. You can also use the cheat menu mod to edit faction ownership in game of stations or ships if you want to boost HAT. Farnhams legend also seems to work just fine with treybors other sector mods as he hasn't gotten to adding any around there yet...
ZeroBoogie 2023 年 6 月 20 日 下午 8:19 
Thank you
Treybor  [作者] 2023 年 6 月 20 日 下午 5:37 
@Trackorm its possible but not much point... HAT just kinda sits there
Caellach 2023 年 6 月 20 日 下午 1:45 
neat, the only xenon sectors I think would need some more xenon sectors would be around emperor's pride and maybe a paranid sector with a shipyard there, and the xenon at Scale plate.
Trackorm 2023 年 6 月 20 日 上午 8:28 
Thx, is it possible to add HAT Carrier?
Induced Apathy 2023 年 6 月 20 日 上午 7:15 
Seems like everyday I'm adding more treybor sectors lmao.
Bozz 💀 2023 年 6 月 20 日 上午 5:29 
Thank you