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Hopefully it helps! Please let me know on that mod's page how you fare with it.
?
It seems like it's only non-CCSE mods that aren't working with Shimmer Pop, and from what I can tell it's *every* non-CCSE mod I have (which is like 10ish).
Though I do understand that's a lot to ask so no pressure.
@Fredongo, it appears the dev for MHUR copied my mod's code directly into MHUR so don't bother with that mod I linked, just make sure Steam downloads the update for MHUR and you should no longer see loss of data.
I developed a mod to use in conjunction with MHUR, you can find it here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3047543822
I have a theory that it may be possible for MHUR's author to copy CCSE's config, iterate it for MHUR's content only, then save it as MHUR metadata. Then just load the MHUR metadata and do a parity check with CCSE. Any disparity between it and CCSE's config can be rectified in MHUR. That is, if you can access the config information of other loaded mods from another, which, I don't know.
It is interesting this happened to you after version 3. I wasn't using MHUR until you commented, but I'm having no issues with the upgrades refunding themselves--it's saving/loading perfectly fine for me. I honestly don't know if there's anything I can do.
Now it's on GitHub under an MIT license.
https://github.com/Kuiper-Belt-Object-Pluto/shimmer-pop
You can load the new version/code as a local mod if you'd like while I finalize it and continue to add features. The old code is on there too as a text file, if you wish to look it over in complete disgust.
https://clipchamp.com/watch/CHZOcja18Bq
I guess all I can say is try again with the mod enabled to see if it happens once again. Super weird if it does, no idea what could be the issue.