安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1991016725&searchtext=terminator
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2954471311&searchtext=fortnite
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2897892636&searchtext=fortnite
Same question about voices as well.
I dont know modding :(
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845265473
considering the bx droid animation broke when using skirmisher grapple
this mod when droid using scaremonger is causing the droid to T-POSE before the enemy unit get pulled.
So if you dont have time to add buildable B1 maybe you could just add the customization :)
There is some mod who add droid but as human custom part :'(
I was wondering maybe you could add the basic B1 as part of this mod there is already a the "skin" : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1673778830&searchtext=droid
maybe too the infiltration unit from ME {链接已删除}(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1800318188&searchtext=infiltration+unit)
In any case, thanks you verry much
I'm wondering if it would be possible for the cost to build to be opened up to config? Possibly something similar to what exists for RM's Geth or E3245's EWR-115?
The reason I ask is so that those of us using ARC (rather than AU) can bump up the cost to build so that it lines up better with the cost of vanilla SPARKs.
You might want to check out the code for the Kiruka Autogun from Iridar's SPARK Arsenal for a wrist-based main weapon. The way it's set up looks like it would function as a full replacement, even benefiting from things like ammo, overwatch abilities, etc.
Not at all. Heavy weapons like the shredstorm already exist in base game, so there's the framework. You'd just have to make a mod for the new heavy weapon and give their specialized armor the built in capability.