安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






its also a rly neat alternate place for skarbrand to be, so thats great too :D
This moves him to the Southlands jungle though to square off against Kroq-Gar. It's very fun but not near Epidemius unfortunately.
If you want him to consistently survive then you could try to increase his potential with something like Unnatural Selection. I didn't add potential changes like that because I didn't want to introduce potential compatibility conflicts.
Unless there's a shift in those other factions' start positions, I don't think this a good idea.
> This mod here made it much more interesting down south as Ironbrow Expedition always expanded and won-out early. They still do now too, but it is harder. Not sure what makes it so easy for Ironbrown down there in general but they are having a much easier time than all other dwarves for sure.
It's probably just because auto resolve really likes armor.
This mod here made it much more interesting down south as Ironbrow Expedition always expanded and won-out early. They still do now too, but it is harder. Not sure what makes it so easy for Ironbrown down there in general but they are having a much easier time than all other dwarves for sure.
Great mod and mod series. I can not play without them. Feel free to keep'em coming, and if you find a way to make Ironbrow Expedition more challenging then even better. :-) Have a great one!
I'm just asking to make sure my theory is correct.
It technically would be easier if you added your changes into your updated version so we didn't have to download several additional mods for the same mod, but you already said that you weren't going to do that so i'm not going to nag you about it.
that's strange, I'll test it out.
I've just published the Malus in the Eastern Colonies mod. Check it out:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3009028848
Thanks for your suggestions!
But, great mod, very well script
I'm actually working on such a move for Lokhir. Why do you want Malus to be far from Naggarond? Just curious