全面战争:战锤3

全面战争:战锤3

Geomantic Web Overhaul
60 条留言
DireTech 9 月 21 日 上午 9:25 
Not trying to belittle your work. It's still far better than CA's implementation!
DireTech 9 月 21 日 上午 9:24 
Might want to note that if it's turned on mid-game the blessed spawns seem to stay broken.

As far as the boons, do any have an effect when you're not in the region? Most battles are going to happy in enemy territory, so if the boons only affect you locally then you're rarely going to see a benefit since your higher tier web is far from the front line.
MeraxesUrrax 9 月 6 日 下午 1:44 
Sorry to pester you about this, and all in all I love the ideas of this mod :)
Testing this mod further, removing the vanilla recruitment also makes this incompatible with other mods that add blessed units, such as Ubermorgen Blseed units or Landmark spawnings by Thom
MeraxesUrrax 9 月 4 日 上午 8:46 
Appreciated!
IfThenOrElse  [作者] 9 月 3 日 上午 11:50 
Oh good spot. I'll try to resolve this asap!
MeraxesUrrax 9 月 3 日 上午 7:48 
The rite of primeval glory also has the same issue
MeraxesUrrax 9 月 3 日 上午 7:33 
I think I have found a bug with the new update: the blessed units only appear with your new recruitment system, but Tehenhauin rites add the blessed units to the vanilla system, making that part of the rite not work (I suspect this may be an issue with Oxyotl an Nakai too, but I haven't tested it)
Also I have a question, is it possible to add Ubermorgen blessed units to your system?
All in all, I really like the idea of this mod :)
IfThenOrElse  [作者] 9 月 2 日 上午 11:56 
Updated for new patch. check change notes for a bit of a view on the changes.
Tevesh Szat - the Doom of Fools 8 月 28 日 下午 1:58 
Thanks in advance! The patch and this should make a great duo!
IfThenOrElse  [作者] 8 月 28 日 上午 10:16 
I'll be doing some tests this weekend. In probably going to need to do some form of update!
Tevesh Szat - the Doom of Fools 8 月 28 日 上午 6:56 
Will this still work with 6.3? I would test but, I haven't played Lizardmen in years so I have no idea how they'd work. Latest update seems intriguing but I do want a geomantic update.
Jean-Juliano l'arnaqueur gitan 7 月 16 日 下午 3:49 
Well i stumbled upon your work while playing lizardmen again after a while and CA could definitly learn a thing or two for our cute lizards. Thanks for your time and this awesome mod.
LobsterTickler 3 月 18 日 上午 4:44 
Appreciate the info. No worries. Thanks for your work on this wicked mod as is! Works like a charm!
IfThenOrElse  [作者] 3 月 17 日 上午 8:09 
Hey, so it should work, for the pre-existing regions, but not the new ones. Setting them all up would take a chunk of work and I do t have the time to create and support that ATM. :(
LobsterTickler 3 月 17 日 上午 4:49 
Excellent edition for the Lizardmen. Really does help add interest to the geomantic web.
Quick question, does this work with the added regions in Immortal Empires Expanded? If it's randomly assigned to region capitals, then I assume it would...maybe?
Kharnath 1 月 10 日 上午 11:20 
not really. also it's barely readable
IfThenOrElse  [作者] 1 月 10 日 上午 11:17 
Links to screenshots could help understand your issue, which is very broad.
Kharnath 1 月 10 日 上午 4:05 
why can i recruit blessed spawn in some provinces but in others the ui is empty?
IfThenOrElse  [作者] 2024 年 12 月 26 日 上午 7:03 
Should be fine, but I'll need to update it to give the new region an effect.
Solaire 2024 年 12 月 25 日 下午 10:47 
Does this need an update for 6.0?
Romulus 2024 年 12 月 23 日 上午 8:19 
Does this mod play well with the lustria rises mod?
Legendarylocika 2024 年 7 月 28 日 下午 11:06 
hi, im loving this mod, i just have an idea. as lizardmen you want to paint the map with saurus and skink colors, including the chaos wastes, would it be possible to implement climate habitability as geomantic levels increase, to indicate restoration of the world's web. for example: yellow habitability becomes green at geomantic lvl 3, red habitability becomes yellow at 3 and green at 5
Nerus 2024 年 6 月 4 日 上午 11:41 
Very cool mod. Would it possible to make spell amp a boon? Kinda lore wise cool for the Slann
IfThenOrElse  [作者] 2024 年 5 月 7 日 上午 12:38 
While true, a missile redirect aura for all skinks is quite the juicy buff!
Pootsie Sniffins 2024 年 5 月 5 日 下午 10:40 
the "tough calls about the value of allies" is a silly mindset i hope you drop <3 allies are always smarter than just ruling alone, no matter how unrealistic owning massive empires is in this game lol
3nTROO 2024 年 4 月 9 日 下午 3:57 
need update :(
Solaire 2023 年 11 月 27 日 下午 8:40 
Thank you for the answer.
IfThenOrElse  [作者] 2023 年 11 月 23 日 上午 5:43 
yeah this should be compatible in that it wont break anything, but there may be some balance issues, that other mod makes a lot of tweaks and changes to buildings etc that may stack up with this mod to create broken levels of OP.
Solaire 2023 年 11 月 22 日 下午 3:04 
Question is this compatible with Lustria Rises?
IfThenOrElse  [作者] 2023 年 11 月 22 日 下午 2:47 
aaand updated!
IfThenOrElse  [作者] 2023 年 11 月 22 日 上午 4:00 
working on an update for 4.1
this patch resovled some issues with some regions not being part of the network, so updating definitions for that. I also have to come up with 2 new effects to ad to the entwork.
Lemonz 2023 年 11 月 14 日 上午 3:13 
It seems to be working for me as of 4.0
Colithiel 2023 年 10 月 26 日 下午 1:41 
Does this need updated?
奥威尔·切瑞先生 2023 年 10 月 24 日 下午 1:56 
It seems that updates are needed, which always leads to my game not responding



Or is it that he has poor compatibility with major repairs like SFO
IfThenOrElse  [作者] 2023 年 9 月 15 日 下午 1:35 
Yeah should be fine with lustria rises.
HaziTru 2023 年 9 月 14 日 下午 12:22 
Looks great is this compatible with lustria rises ?
Ciaphas Cain 2023 年 9 月 13 日 上午 10:04 
Will this require an update or is it fine to use? I've not tried the mod since its release, but wanting to once I've updated a few other mods
IfThenOrElse  [作者] 2023 年 8 月 17 日 下午 1:22 
This mod will work with radious, in that it will function. But some of the unit buffs will likely not affect newly added units if radious hasn't added their new units to pre-existing unit groups.
Blackwolf 2023 年 8 月 17 日 下午 12:11 
this look pretty interesting, its compatible with radious?

thanks
IfThenOrElse  [作者] 2023 年 8 月 15 日 下午 2:22 
Yeah, safe to load the mod at any point. If you decide to stop using it, the effects may stay.
Mr Chalk 2023 年 8 月 15 日 上午 9:55 
Is the mod save game compatible?
Gman9090 2023 年 7 月 5 日 下午 5:49 
AWESOME @IfThenOrElse! Thank you for this MOD I can't wait to start my next LM campaign!!
Cheers!
IfThenOrElse  [作者] 2023 年 6 月 30 日 上午 3:34 
Hey - good question. I haven't tested it but a look at the script suggests it should be fine. :)
Ellarian 2023 年 6 月 27 日 下午 2:15 
Is this multiplayer compatible? :O looks awesome!
IfThenOrElse  [作者] 2023 年 6 月 21 日 上午 7:17 
Cheers. I wanted to make it because I got the vibe Lizardmen fans wanted it spiced up! Hope I achieved that
XIII07 2023 年 6 月 20 日 下午 3:44 
Looks very creative. Gonna give this one a go.
Any idea that makes the geomantic web or the great plan kind of a reality should get praises :p
jinwook0817 2023 年 6 月 18 日 上午 8:44 
Thank you:steamhappy:
Norwegian Forest Cat 2023 年 6 月 18 日 上午 8:25 
This is an amazinbg idea ! i'm excited to play a new lizardmen campaign now :D Can't wait to see more !
IfThenOrElse  [作者] 2023 年 6 月 18 日 上午 3:08 
Hey sure, translation submods are fine so long as you're not asking for donations.
jinwook0817 2023 年 6 月 17 日 上午 5:47 
Thank you for the great mod:steamthumbsup:
If you don't mind, can I create a mod that translates your mod?