边缘世界 RimWorld

边缘世界 RimWorld

[KV] Weapon Storage (Continued)
28 条留言
Draken 10 月 26 日 上午 6:18 
Hello, I have a strange bug where the weapon storage makes "ghost duplicates" of everything the pawns put in. The item is shown in the storage and pawn toolbar, but nothing happens when it is selected. I don't get any errors when starting the game, it's definitely due to a mod incompatibility (as I have almost 400 mods enabled). This only happens when the pawns place the item in the storage.
If anyone knows of an incompatible mod that could be causing this, I'd be happy to hear about it ;).
To fix the problem, I simply unequip the "ghost" item and drop all the contents of the storage from the weapon assignment window before collecting everything with the "Collect" button.

I rarely post on Steam so I'm taking this opportunity to thank you too, Mlie. I use quite a few mods that you've been keeping up to date version after version for several years. So a big thank you to you for that. :steamhappy:
boldface 7 月 23 日 上午 6:31 
Fair enough, just wanted to leave a note in case it's helpful to someone else's troubleshooting. Appreciate you and your hard work on so many mods.
Mlie  [作者] 7 月 23 日 上午 6:13 
@boldface Its not updated yet, you should probably not use it in 1.6
boldface 7 月 23 日 上午 4:58 
For other users who have the same thing: I'm having an issue with the weapons storage accepting weapons and showing the correct number beside "Weapons Stored," but throwing errors and not working when I attempt to assign weapons. If I use the empty command, the number sets to 0 but no weapons are spawned. Example trace:

System.MissingMethodException: Method not found: System.Collections.Generic.List`1<Verse.Pawn> RimWorld.PawnsFinder.get_AllMapsCaravansAndTravelingTransportPods_Alive_Colonists()
[Ref A9A7C02B]
<0x2acc8ac5eb0 + 0x000c2> <unknown method>
at WeaponStorage.Building_WeaponStorage+<>c.<GetGizmos>b__50_2 () [0x00005] in <5bba37af5f31479c8f819cc39da136c3>:0
...
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions) currentSelectable: null
...
MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Tablenack 7 月 14 日 上午 4:13 
any chance for update for this ?
Ascythian 2024 年 11 月 1 日 下午 4:02 
@Mlie Will do, thanks Mlie.
Mlie  [作者] 2024 年 11 月 1 日 下午 4:00 
@Ascythian No idea, depends on how they are coded. Report back if you try some
Ascythian 2024 年 11 月 1 日 下午 3:57 
Can this be used with other weapon storage options, vanilla or modded?
Frey 2024 年 4 月 27 日 上午 6:56 
thanks!!!!!!
Juanca el matador 2024 年 4 月 26 日 下午 9:49 
Thank you very much for updating it, my weapons were already piling up to the ceiling hehe ^^
Juanca el matador 2024 年 4 月 16 日 下午 4:51 
Update it to 1.5 when you can please, it's pretty important to manage my dozens of weapons and not have to create a huge warehouse for them, thanks in advance.
Mlie  [作者] 2023 年 12 月 11 日 下午 12:12 
@wrightc214 Should be fixed now, sorry about that
wrightc214 2023 年 12 月 10 日 下午 9:51 
How can I deconstruct these without crashing my game?
Mlie  [作者] 2023 年 11 月 26 日 上午 11:46 
@Tablenack Look in your log, the crash info should give you a hint. Also you can ask for help on the RimWorld Discord server, there are usually helpful users there.
Tablenack 2023 年 11 月 26 日 上午 11:43 
any know bug that make ur game x64 crash and stop working ? was working find unstill a few day ago =/
Taemaly 2023 年 7 月 11 日 上午 6:39 
Thank you so much for picking this mod up !
Karmapowered 2023 年 6 月 25 日 上午 7:19 
Support for dual-wielding can maybe wait till Tacticowl gets out of beta.

We're not quite there yet, but I feel this mod, Change Dresser and MendAndRecycle have the potential to offer an option to any RW player looking for a complete "equip/store/repair" mod package for their gear.
KiameV 2023 年 6 月 20 日 下午 5:34 
Dual wielding in general (not just the aforementioned mod), support is unlikely. This mod's code makes some assumptions about how weapons are given to pawns. Specifically that weapons always go in the primary hand and, prior to giving a pawn a weapon, the pawn is unequipped.

Support can likely be added but it'll require work/refactoring the code.
KiameV 2023 年 6 月 20 日 下午 5:31 
Thanks Mlie for picking this mod up!

I'll sub here for a while to help answer any questions.

CE was supported for a while about 3 years ago, but CE changed way too much so I dropped support. I also didn't use it myself so not motivation either.

I never used Dual Wielding and I vaguely remember when the mod first came out this and that mod did work but after a while they didn't. I never used that mod and never looked into adding support for it.
Mlie  [作者] 2023 年 6 月 15 日 下午 11:13 
@SY1102 I have not done any special patches for that mod no.
Mlie  [作者] 2023 年 6 月 15 日 下午 11:12 
@VolatileGlitchAviator I did not remove any features. I dont use CE however and has never used this mod before so do test it and report any issues.
SY1102 2023 年 6 月 15 日 下午 10:24 
yes, dual wielding from tacticowl.
VolatileGlitchAviator 2023 年 6 月 15 日 下午 9:28 
also he probably means the dual wielding thing from tacticowl.
VolatileGlitchAviator 2023 年 6 月 15 日 下午 9:28 
from combat extended I mean
VolatileGlitchAviator 2023 年 6 月 15 日 下午 9:28 
Mlie did you update it with the ability to stick ammo in the box to or just weapons?
Mlie  [作者] 2023 年 6 月 15 日 上午 8:44 
@SY1102 In what way?
Heikkkinen 2023 年 6 月 14 日 下午 1:41 
Yaaay! Thank you so much!