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That's good to hear! I'll be looking into Fargo's Souls code to see if I can prevent crashes in the config menu, but I'm glad my suggestion worked.
This is very strange. Before I attempt to fix this though, just in case your config gets corrupted - if all else fails, keep in mind you can always find the config file in .json form and edit it manually. The file path will look something like Terraria/tModLoader/ModConfigs. I think if you just erase anything related to the faulty items it will work from there.
I configured the starter bag to have a "Battle Cry" item in it. Now every time I go to try to edit the starter bag items in the main menu config menu, it crashes. No other mods are loaded at the moment besides Fargos mods and your Configurable Bag mod.
I see that you suggest below loading in a world with a player and then editing from the settings menu there - I'm going to try that soon and let you know how it goes.
Personal Review: An incredibly useful mod. As a veteran player, it allows me to instantly obtain all the items I don’t want to grind for at the start of a playthrough, such as wands from Quality of Terraria and War Horn from Fargo. It also supports customizing quantities, prefixes, and even has a graphical interface (fun fact: I suggested this feature, and the mod author implemented it immediately—truly insane productivity!). If you’re looking for a starter mod, this one is all you need.
In Hardcore it acts as a death defy
I'm not sure why some moditems wouldn't be showing up but it might be a load order issue? that said all the mods I tried it with have worked perfectly, so...
anyway if I ever come back to it, I'll bring back searching by item id and maybe even something else just to make sure you can get the items you want
There's a lot more to starter bags than I originally planned for this mod
Something along the lines of how chests generate their loot, or other crates/bags.
In addition to that, i'd like a toggle to force-replace an accessory slot, making sure to label the setting as risky 'cuz of the item deletion it can cause
In terms of mod conflicts I can easily check beforehand if those slots are already taken up and spawn them otherwise like with tool upgrades
on the topic of starting accessories, that may also conflict with journey mode but idk enough
i believe you may have ran out of features to add, or at least anything major
hmm... what if...
v1.7.2:
- Added Golf Score & Angler Quest Count to the Character Stat Config
Golf score has no functional effect after 2001(trophy is for some reason NOT sold with exactly 2000 score???), whilst angler quests really have no limits in modern versions
A prime example would be calamity's celestial onion.
@Eye9 with what I've said in mind, this is the perfect idea for an update! I'm pretty sure I could change each of those values manually after using the starter bag. Expect to see a page in the configs for this in the future.
What if the starter bag could modify your max health, mana, apply a demon heart & other permanent buffs?
There's also the other issue of being blind to the modded IDs until you actually select one. I'd provide a list of modded items, but that could get out of hand really fast, and there's not a built-in search function to find them easier. At some point upgrading this mod might have to involve redoing the whole thing with custom UI, and I just don't think I have the time for that currently.
I'm not going to leave this mod here when I could still improve upon it, but I can't guarantee any major breakthroughs in a timely manner 'cause I have other life stuff going on