安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you very much for your help Stukov and for all the work you do for the community. This mod is a welcome addition to my ever expanding list.
I do have the MitzrutiPerkPack but find having 2 heavy weapons on these armors is a little OP so if I was to remove the line:
+Edit_X2ArmorTemplate = (T = "SKV_BioRocketArmour", P = "Abilities", OP = "AppendNoDup", V = "MZ_Slot_Heavy")
from Bio Rocket Trooper Armour in the XComTemplateEditor.ini, would that edit remove the ability from the armour or is it not editable in that way?
SKV_BioAssaultArmourSK: BioDivision, StukovWarPerkPack, ProjectExvent
to adjust look at XCOMTemplateCreator and XCOMTemplateEditor files
And if so, is it easy for me to remove those added abilities via the files in this mod, and if so could you point me in the right direction?
Thanks in advance @ Stukov81-T.TV
'A Requiem For Man: Praetorians Standalone'
maybe this mod
Reason you couldn't find it is likely because the mod ID (what's listed above) is different from the mod title (A Requiem for Man: Praetorians).