安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Besides, its a HIKIKOMORI Mall, not a normal mall
or just "hangout" kind of map, or trading map but I don't think there is really a specific word exactly for them as far as I know
Example of one in the soundscript would be like this for each song:
"mall.song1"
{
"dsp" "0"
"playlooping"
{
"volume" "1"
"wave" "#hikikomori_mall/music_YMCA_clean.mp3"
}
}
I think"dsp 0" is what makes it fade in but I may be wrong, that could just be a default thing for source engine.
Remember to add # at the start of a song so it acts as music (which lets you change the volume in options menu too!)
Hope this helps.
I made each of them in Blender, and used Paint.net/Krita to do the scribbly textures for it.
The rest is just using Crowbar decompiler + Blender source tools to export into TF2
ITS FUN TO GET YOURSELF CLEEAAAAaaaaaAAAAn
i said, young man! you can get yourself clean!
full of slime girls, heavies, stanleys, pizza tower "things" and pixelated girls
i would like to be a part of that but i lack of quality and creativity, aniways 10/10 the map, i still need to find the secrets and fun/scary stuff.
i hope you have a nice day and i'll see you next time, peace out
Do you have the props in gmod that you can spawn in sandbox mode? If not, that means you didnt do it right
I will try to add it back in a future update.