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报告翻译问题
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
many errors like that one below in the main menu.
Just get regular and hd upscale
Your 1.6 Gloomy Furniture Continued, or the older Gloomy Furniture mod?
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3240958004
some red errors on startup.
Add GloomyFurniture as a Dependency bro,i waste a day to find out which mod makes me fail to create a new world,and it turns out that i activate this mod without GloomyFurniture.
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3147698168
我排查了一整天才发现这个问题
1.6 If you add to a game in progress, you will get an error that the map cannot be created when loading.
在你同时启用原版贴图拓展后会让屏风横着的贴图变成双层的
Translated using DeepSeek. ↓↓↓
To all who have enabled "Gloomy Furniture Fix", please note that there is an erroneous screen file "Drape_back_south.png" in "Gloomy Furniture Fix". After enabling "Vanilla Textures Expanded", this will cause the horizontal texture of "Drape" to become double-layered.
<comps>
<li Class="CompProperties_Styleable" />
</comps>
<comps>
<li Class="Gloomylynx.CompProperties_SecondLayerFollow">
<graphicData>
<texPath>Things/Building/Furniture/Drape_back</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(4.2,4.2)</drawSize>
</graphicData>
<altitudeLayer>PawnState</altitudeLayer>
</li>
</comps>
Figured it was worth posting about in case someone else was running into the same problem and couldn't pinpoint it.
Temp fix is to comment out any reference to "GL_Bookshelf" in Big Little MP's .xmls, OR comment out the item in the Gloomy Mod xmls (had to do this to fix my 1.4 save).
It might be OK if you just don't have the Gloomy Furniture Bookshelf connected to the Hi-Tech Research Bench.
- Adjusted the door frame texture.
- Applied a balance patch (some furniture had aesthetic values 25 times higher than vanilla furniture).
<researchPrerequisites Inherit="false">
<li>ComplexFurniture</li>
</researchPrerequisites>
to GL_Wall_Lamp