边缘世界 RimWorld

边缘世界 RimWorld

Stargate
17 条留言
erdelf 5 月 16 日 下午 8:53 
Hey. you are overriding the BuildingBase parent in the building_stargate.xml. Meaning you are breaking a lot of mods that are loaded with yours.
Not a Heretic 3 月 22 日 下午 12:59 
Hi, quick question about this mod. I noticed that after storing something in a stargate a new button prompt shows up "Create Subspace". What does creating a subspace do? Is it just a reset of the gate to use again?
.:CHG:. Hope  [作者] 2 月 27 日 上午 5:54 
@hoteldoor538 The Gate Traveler brain implant stores their last destination address, their last GameTickCount (to adjust age appropriately) and most importantly, a list of their close human relationships. It's my way to hack around the Rimworld savegame system never anticipating that moving pawns from Savegame to Savegame or even machine to machine (via Stargate DHD mod) would ever be possible.
hoteldoor538 2 月 20 日 上午 7:01 
What is the Gate Traveler brain implant?
nickfenix1988 1 月 4 日 上午 10:12 
i have an other stargate mod where the Ai can raid you through the gate is there a way i could put that into this same with a iris
.:CHG:. Hope  [作者] 2024 年 3 月 28 日 上午 9:08 
You can already do this, @FireMonkeyLord:

1. Build a stargate in your main Hubworld colony (Spacer tech, pre-Glitterworld).
2. Load a save with or without a Starget.
3. Go to the MISC tab and choose “Off-world Gate.”
4. Activate the Transdimensional Stargate. WARNING: Every non-psychically deaf pawn will suffer MASSIVE consequences, including all of the animals.
5. Recall the team from the previous Savegame.

NOTE: You’ll have to build a stargate yourself while on this planet. It helps if you bring the 2,000 gold, etc. with you on your away mission. Usually, the only thing I hunt for in the new saves are the steel, silver, and AI core.
FireMonkeyLord 2024 年 3 月 22 日 上午 2:45 
Hi. I was wondering if in 1.5 you could use the new map system to make small quests. Like an SG team going off world and find artifacts or enemies? Is something like that even possible? I've not managed to build a Stargate yet but I will try to test it in 1.5.
.:CHG:. Hope  [作者] 2024 年 3 月 21 日 下午 4:15 
Fully upgraded to Rimworld v1.5, and more stable than ever!
.:CHG:. Hope  [作者] 2023 年 7 月 28 日 下午 7:24 
You need two gates. The second gate can be anywhere. On the same map tile, on a different map, or on a different world.

Send stuff through Gate 1. As soon as you hit “Send”, the pawns and items get removed (Destroy.Vanish) from the game.

Hit Recall on Gate 2. Pawns and items will spawn at the current location.

If you just want to teleport in the same Game, then do not hit Send, simply put stuff in the stargate buffer in Gate 1 and hit Recall in Gate 2.
arget03 2023 年 6 月 18 日 下午 5:22 
Okay, I tried to use the 'gate to explore, mostly to see if it'd allow me to escape an island. The pawns sent into the 'gate just disappear until you recall them. It's not very user friendly. A user manual would be greatly appreciated.
arget03 2023 年 6 月 18 日 上午 2:07 
So, no raiders coming through the 'gate?
.:CHG:. Hope  [作者] 2023 年 6 月 18 日 上午 1:48 
@argent03: Yes, you can teleport things from one map to another, even on the same map to another location (all it costs is energy).

But, what’s really special is that you can transport between different Planets (e.g., Savegames). Even on different PCs (assuming they’re each running the same Rimworld version and basic mod compatiblility).
arget03 2023 年 6 月 17 日 下午 8:07 
So, how exactly does this Stargate mod function? Can you move colonists between settlements? Camps? Outposts? Can it be used for raiding? O can you be raided through it?
.:CHG:. Hope  [作者] 2023 年 6 月 16 日 下午 1:41 
I have a Tribal group with two biofuel reactors @ 500 kw each. It takes them about 2 weeks to fully power up the gate, but it’s so worth it to them.

Think Teeyla’s tribe in Stargate Atlantis.

I -could- add a DHD, but this is all about you yourself discovering how to build gate networks. There’s the ZPM mod that does the equivalent, and you can build that, too. It’s super expensive, but it stores like 2 Million KwH now. I have tribals that tote those things around and have no idea how to produce electricity and it lasts them years. They buy from the Artefact trader for 50,000 silver.
.:CHG:. Hope  [作者] 2023 年 6 月 16 日 下午 1:38 
@Peryn: The Stargate can receive Pawns and Things without any need for power. It needs 10,000 “ZPM Power Units”, which does -not- translate to Rimworld’s kw system. It’s about 100,000 kw.

The Stargate will dynamically test every 250 ticks how much available power is free on the electric grid, and adjust to the nearest 1,000 kw. So if you have 8,653 kw free, the Stargate will use 8,000 giving you a 653 buffer.

If the amount of available power drops below 8,000 kw, then the Stargate’s power circuits trip and the process starts over at 1,000 kw/sec (or powered off until manual power on if less than 1,000 is avialable).

If it detects > 10,000 kw stored in batteries, it kicks into using 25% of the total available battery per 250 ticks. This means it uses less and less batter per cycle (e.g., 50% less every 500 ticks).

A ZPM is capable of powering about 20 Stargate transmissions, in line with the Stargate Universe canon.
Peryn [Андрій] 2023 年 6 月 14 日 上午 5:52 
I tried it. I moved the team between two saves of different games.
I haven't figured out the amount of energy needed yet.
Will the gate work without a power plant?
Because building a stellar gate takes a really long time. It seems to me that in order to make it fun to use, fewer resources should be used.
But the possibilities for playing and role-playing are great.
EvyTallWoman 2023 年 6 月 13 日 下午 9:08 
I fear your mighty work, and I respect your ingenuity.