安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But still thanks a lot for updating this awesome region
Object reference not set to an instance of an object
and a whole lot of data (i can post if need be) when trying to apply it, can someone see if they get the same error? i have downpour enabled and it just did the watcher update, but i haven't downloaded the DLC. it would be really nice if i could get some help with this as i really like the mod
It would give more opportunity to explore the lush distillation column for more scugs and it would make more sense for it to be dry as rivulet.
The reason why I wish that the region was scorched as survivor is also because as rivulet the interface is completely messed up by the rot.
Giving survivor these world states still wouldn't take away from the unique world states of spearmaster and rivulet since spearmaster would still have the non-scorched city backgrounds (which are exceptionally nice looking) and rivulet would now get the dry variant of the DC and the rot infested interface.
If you don't want to change it that's completely fine but an option to tinker around with the world states would be very much appreciated.
but I have met a bug
I went to the train shelter on the right of this region. and then if i go to other shelters(ANY!!!)in the next cycle, the game would suddenly stuck.
Except one thing. The Wall > Scorched District link is ABSOLUTE ASS to play blind. You should have put at LEAST one shelter near the gate on the wall side, or made the SD side gate have one of those visible, right there in the main path shelters, not that one shelter hidden down on a side path in a hidden pipe off of that side path. One of the big thing in base game, is that there is basically always a shelter within about 7 rooms of the last shelter. In SD, if you are coming from the wall, you are looking at 11 rooms, multiple of them being huge rooms, between the closest Wall side shelter and the HIDDEN Scorched District side shelter. I'm absolutely fine with those hidden campfire shelters, but making the first one accessible from a region entrance that is an exceptionally long path be one of those is rather bad design.
The Nov 25 2023 update says that you merged it with this mod.
But i could not find the gate to the place.
I literally explored almost every room.
Please help.
@Wandering Stars Are you sure you have the latest update installed? The pups disappearing should be fixed