Stellaris

Stellaris

Leader Cap edicts
25 条留言
Stealth 10 月 10 日 下午 12:25 
confirmed this mod causes a crash upon starting a new game on 4.1.5 (Lyra).
Neppii 8 月 14 日 下午 3:02 
It is NOT working 4.x.
Barak Yisrael 1 月 17 日 上午 11:30 
still working?
HUTIN PUILO 2024 年 7 月 6 日 上午 1:08 
Viscount Danku  [作者] 2024 年 7 月 3 日 上午 5:05 
Пришли ссылку, я посмотрю.
HUTIN PUILO 2024 年 7 月 2 日 下午 10:55 
I made a localization for your mod into Russian. Could you add it?
Ange|F4KT0R 2024 年 1 月 13 日 下午 12:22 
All 4 edicts work for me in 3.10.
BoxGhost 2023 年 9 月 16 日 上午 6:12 
Can someone confirm this works in 3.9? because, it wasn't working for me
Marcus Arabela 2023 年 9 月 4 日 下午 1:10 
Wow, I missed that too! Thanks for the update, really like using this mod with my play-thru's.
Viscount Danku  [作者] 2023 年 9 月 4 日 上午 9:34 
Yes, you are right. It was bugged and I fixed it long time ago but it seems that I actually forgot to upload the updated version to the workshop, haha. Thanks for letting me know, it is updated now.
ryukon 2023 年 9 月 4 日 上午 9:08 
This mod seems to have two huge bugs if your description is the desired outcome.
The lvl 1 and lvl 4 edicts only have activation cost but no upkeep cost because upkeep cost is listed as activation cost:

lcf_level_one = {
length = @EdictPerpetual
icon = "GFX_edict_type_policy"

resources = {
category = edicts

cost = {
unity = @Edict1cost
}

upkeep = {
unity = @Edict1Cost


Tested it ingame for lvl 1 at least.
Viscount Danku  [作者] 2023 年 8 月 16 日 上午 5:30 
Shouldn't matter.
StrategicSanti 2023 年 8 月 15 日 下午 11:05 
What is the position of this in the mod playset load order? Thank you.
Marcus Arabela 2023 年 6 月 18 日 下午 9:11 
Update: I checked out the edicts file for the mod. It's because the first edict becomes available when the empire population is 100 or greater. I'm currently at 96. Once my empire's population reaches 100, I should starting seeing the first edict.
Marcus Arabela 2023 年 6 月 18 日 下午 8:52 
How do I get access to these edicts in-game? I don't currently see them available in my list of edicts. Is there a tech I need to research to unlock these edicts?
Viscount Danku  [作者] 2023 年 6 月 17 日 上午 7:02 
Nah, don't want to accidentally break their unity balance.
Maadh 2023 年 6 月 17 日 上午 7:00 
does AI use this ??
Seqan 2023 年 6 月 15 日 下午 5:01 
@Viscount Danku: Thank you for making this and actually putting some effort into balancing it! I don't like cheaty mods. One quick thing though, might it be beneficial to put the Galactic Paragons DLC as a prerequisite for using this mod?

To reply to what Stride had to say, keep in mind that all empires can be played differently, and an empire that produces unity ad infinitum (any spiritualist empire as well as a couple origins), such costs may seem trivial.
Ziodyne967 2023 年 6 月 15 日 上午 12:24 
Oh, this goes with the new DLC right? I saw the reviews and opted not to buy it, but I am interested in what the DLC has to offer. This mod looks like it'll be very helpful in alleviating the one problem people had. Cool!
Marcus Arabela 2023 年 6 月 14 日 下午 8:52 
Love the idea of this mod! I'm going to give it a try for my next campaign play-thru.
Karma 2023 年 6 月 12 日 下午 12:13 
This is an absolutely genius compromise with the leader cap system. Spectacularly done. Gonna be a new permanent feature in my modlists!
Viscount Danku  [作者] 2023 年 6 月 12 日 上午 1:39 
Stride, I determined the cost this way: booted up an old game where I had 43 leaders in 2600+, saw that I paid for them 1200+ unity monthly. All edicts enabled give you 40 total cap and overall cost 1200 unity per month. Plus additional requirements in a form of # of pops.

I haven't played for a year but I don't remember having any problems with hiring extra leaders and getting all my fleets and armies manned. So for me game feels absolutely the same.

Feel free to propose your numbers and resource costs though, this mod can be easily tweaked.
Stride 2023 年 6 月 11 日 下午 5:33 
Imho does need a rebalance pretty badly though based on my playing with it. Last 2 edicts are a tonnn of leaders and the cost of all the edicts should be a lot higher.
Stride 2023 年 6 月 11 日 下午 5:19 
Love the idea. Really clean implementation.
MFallion 2023 年 6 月 10 日 上午 12:12 
Lets try a run with this...