武装突袭3

武装突袭3

[SP] Road Of Death
13 条留言
Aasgeyer  [作者] 2024 年 4 月 2 日 下午 4:56 
Thanks @Komodo :)
Komodo 2024 年 3 月 27 日 下午 6:24 
dope mission
Buzzg0d 2023 年 7 月 22 日 下午 3:08 
Very nice mission, although short! Hope you are looking to create longer air missions like this :)
Aasgeyer  [作者] 2023 年 6 月 15 日 上午 8:14 
Thanks @Avant-garde :)
Avant-garde 2023 年 6 月 15 日 上午 6:13 
Great mission! It's creative that the mission starts when the player starts the engine. The mission makes me feel like I'm cooperating with the leader. Nice work!
Aasgeyer  [作者] 2023 年 6 月 13 日 上午 1:49 
Good to hear, thanks for testing :)
Yeah, Arma converts large numbers to scientific, it's 2.1 million though ^^
rollnloop 2023 年 6 月 12 日 下午 3:23 
It's fixed indeed ! Now the cost of munition was 2.11195e+006$, that's a strange number, otherwise all perfect, tested with eject/damaged/normal landing. Congrats !
Aasgeyer  [作者] 2023 年 6 月 12 日 上午 10:25 
Thanks for the feedback, rollnloop! I should have fixed it now thanks to you :)
rollnloop 2023 年 6 月 12 日 上午 10:02 
But that's just feedback, it's a great mission anyway, love the replayability, so I can learn this crate, still struggling with Situation Awareness, but I'll get there !
rollnloop 2023 年 6 月 12 日 上午 10:00 
I have the statistics from the map menu, even if mission doesn't end (that's where I check my stats usually, after the end). But I miss thei feature you mention: "Evaluation in the debriefing on how many escaped and on the cost of used ammunition"
Aasgeyer  [作者] 2023 年 6 月 12 日 上午 2:48 
@rollnloop Thanks! I thought that the standard debriefing tiles were enough since they tell you what you've killed, but not what your wingman killed :)
rollnloop 2023 年 6 月 10 日 下午 4:44 
Anyway nice mission, with some replayability, thanks a bunch for sharing !
:steamthumbsup:
rollnloop 2023 年 6 月 10 日 下午 4:43 
I finally beat it !

Took many tries and needed to watch some tutorials on the weapon system, but I finally made it to base after regrouping with my flight lead. can't say how many were destroyed, had no debrief .